Files
tbd-station-14/Content.Client/GameObjects/Components/Instruments/InstrumentComponent.cs
Víctor Aguilera Puerto fedc0ad71c Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368)
* Instrument test.

* Midi stuff

* Some more work

* This actually works now!

* update

* Midi Audio works!

* Lots of stuff, and cool interfaces for items

* Update

* Fix a few things

* It just works

* Move textures to another folder, remove placeholder description from instruments

* Fix warning

* Use renderer enum

* Instruments now use DisposeRenderer method, and send MidiEvents as they receive them. Deletes InstrumentSystem whoo.

* Fix incorrect sprite paths

* Instruments take midi file size check into account when enabling/disabling midi playback buttons

* Fix crash when pressing drop on empty hand.

* Use new renderer return values for midi/input

* Xylophones are no longer handheld instruments, fix their sprites.

* Use new API

* Remove nfluidsynth from solution

* Timing information

* Use IGameTiming.CurTime for timestamps instead
2019-11-25 00:11:47 +01:00

176 lines
5.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using Content.Shared.GameObjects.Components.Instruments;
using OpenTK.Platform.Windows;
using Robust.Shared.GameObjects;
using Robust.Client.Audio.Midi;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Reflection;
using Robust.Shared.Audio.Midi;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Client.GameObjects.Components.Instruments
{
[RegisterComponent]
public class InstrumentComponent : SharedInstrumentComponent
{
/// <summary>
/// Called when a midi song stops playing.
/// </summary>
public event Action OnMidiPlaybackEnded;
#pragma warning disable 649
[Dependency] private IMidiManager _midiManager;
[Dependency] private IFileDialogManager _fileDialogManager;
[Dependency] private readonly IGameTiming _timing;
#pragma warning restore 649
private IMidiRenderer _renderer;
private int _instrumentProgram = 1;
/// <summary>
/// A queue of MidiEvents to be sent to the server.
/// </summary>
private Queue<MidiEvent> _eventQueue = new Queue<MidiEvent>();
/// <summary>
/// Whether a midi song will loop or not.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool LoopMidi
{
get => _renderer.LoopMidi;
set => _renderer.LoopMidi = value;
}
/// <summary>
/// Changes the instrument the midi renderer will play.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public int InstrumentProgram
{
get => _instrumentProgram;
set {
_instrumentProgram = value;
_renderer.MidiProgram = _instrumentProgram;
}
}
/// <summary>
/// Whether there's a midi song being played or not.
/// </summary>
[ViewVariables]
public bool IsMidiOpen => _renderer.Status == MidiRendererStatus.File;
/// <summary>
/// Whether the midi renderer is listening for midi input or not.
/// </summary>
[ViewVariables]
public bool IsInputOpen => _renderer.Status == MidiRendererStatus.Input;
public override void Initialize()
{
base.Initialize();
IoCManager.InjectDependencies(this);
_renderer = _midiManager.GetNewRenderer();
_renderer.MidiProgram = _instrumentProgram;
_renderer.TrackingEntity = Owner;
_renderer.OnMidiPlayerFinished += () => { OnMidiPlaybackEnded?.Invoke(); };
}
protected override void Shutdown()
{
base.Shutdown();
_renderer?.Dispose();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _instrumentProgram, "program", 1);
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
{
base.HandleMessage(message, netChannel, component);
switch (message)
{
case InstrumentMidiEventMessage midiEventMessage:
// If we're the ones sending the MidiEvents, we ignore this message.
if (IsInputOpen || IsMidiOpen) break;
Timer.Spawn((int) (500 + _timing.CurTime.TotalMilliseconds - midiEventMessage.Timestamp),
() => _renderer.SendMidiEvent(midiEventMessage.MidiEvent));
break;
case InstrumentStopMidiMessage _:
_renderer.StopAllNotes();
if(IsInputOpen) CloseInput();
if(IsMidiOpen) CloseMidi();
break;
}
}
/// <inheritdoc cref="MidiRenderer.OpenInput"/>
public bool OpenInput()
{
if (_renderer.OpenInput())
{
_renderer.OnMidiEvent += RendererOnMidiEvent;
return true;
}
return false;
}
/// <inheritdoc cref="MidiRenderer.CloseInput"/>
public bool CloseInput()
{
if (!_renderer.CloseInput()) return false;
_renderer.OnMidiEvent -= RendererOnMidiEvent;
return true;
}
/// <inheritdoc cref="MidiRenderer.OpenMidi(string)"/>
public bool OpenMidi(string filename)
{
if (!_renderer.OpenMidi(filename)) return false;
_renderer.OnMidiEvent += RendererOnMidiEvent;
return true;
}
/// <inheritdoc cref="MidiRenderer.CloseMidi"/>
public bool CloseMidi()
{
if (!_renderer.CloseMidi()) return false;
_renderer.OnMidiEvent -= RendererOnMidiEvent;
return true;
}
/// <summary>
/// Called whenever the renderer receives a midi event.
/// </summary>
/// <param name="midiEvent">The received midi event</param>
private void RendererOnMidiEvent(MidiEvent midiEvent)
{
SendNetworkMessage(new InstrumentMidiEventMessage(midiEvent, _timing.CurTime.TotalMilliseconds));
}
}
}