* Generic offering window * More work * weh * Parity * Progression meter * magnet * rona * PG asteroid work * code red * Asteroid spawnings * clams * a * Marker fixes * More fixes * Workings of biome asteroids * A * Fix this loading code * a * Fix masking * weh * Fixes * Magnet claiming * toe * petogue * magnet * Bunch of fixes * Fix default * Fixes * asteroids * Fix offerings * Localisation and a bunch of fixes * a * Fixes * Preliminary draft * Announcement fixes * Fixes and bump spawn rate * Fix asteroid spawns and UI * More fixes * Expeditions fix * fix * Gravity * Fix announcement rounding * a * Offset tweak * sus * jankass * Fix merge
16 lines
477 B
C#
16 lines
477 B
C#
using Content.Shared.Parallax.Biomes;
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using Content.Shared.Procedural.PostGeneration;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Procedural.PostGeneration;
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/// <summary>
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/// Generates a biome on top of valid tiles, then removes the biome when done.
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/// Only works if no existing biome is present.
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/// </summary>
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public sealed partial class BiomePostGen : IPostDunGen
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{
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[DataField(required: true)]
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public ProtoId<BiomeTemplatePrototype> BiomeTemplate;
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}
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