28 lines
965 B
C#
28 lines
965 B
C#
using Robust.Shared.Audio;
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using Content.Shared.StatusIcon;
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using Robust.Shared.Prototypes;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.NukeOps;
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/// <summary>
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/// This is used for tagging a mob as a nuke operative.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class NukeOperativeComponent : Component
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{
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/// <summary>
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/// Path to antagonist alert sound.
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/// </summary>
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[DataField("greetSoundNotification")]
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public SoundSpecifier GreetSoundNotification = new SoundPathSpecifier("/Audio/Ambience/Antag/nukeops_start.ogg");
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/// <summary>
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///
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/// </summary>
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[DataField("syndStatusIcon", customTypeSerializer: typeof(PrototypeIdSerializer<StatusIconPrototype>))]
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public string SyndStatusIcon = "SyndicateFaction";
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}
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