Files
tbd-station-14/Content.Server/Station/Components/StationBiomeComponent.cs
metalgearsloth fe7b96147c Biome rework (#37735)
* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* Port the work over

* wawawewa

* zoom

* Kinda workin

* Adjust wawa

* Unloading work

* Ore + entitytable fixes

Iterate every dungeon not just last.

* Big shot

* wawawewa

* Fixes

* true

* Fixes

# Conflicts:
#	Content.Server/Procedural/DungeonJob/DungeonJob.cs

* wawawewa

* Fixes

* Fix

* Lot of work

* wawawewa

* Fixing

* eh?

* a

* Fix a heap of stuff

* Better ignored check

* Reserve tile changes

* biome

* changes

* wawawewa

* Fixes & snow

* Shadow fixes

* wawawewa

* smol

* Add layer API

* More work

* wawawewa

* Preloads and running again

* wawawewa

* Modified

* Replacements and command

* Runtime support

* werk

* Fix expeds + dungeon alltiles

* reh

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-07-03 00:36:06 -04:00

22 lines
544 B
C#

using Content.Server.Station.Systems;
using Robust.Shared.Prototypes;
namespace Content.Server.Station.Components;
/// <summary>
/// Runs EnsurePlanet against the largest grid on Mapinit.
/// </summary>
[RegisterComponent, Access(typeof(StationBiomeSystem))]
public sealed partial class StationBiomeComponent : Component
{
[DataField(required: true)]
public EntProtoId Biome = "BiomeGrasslands";
// If null, its random
[DataField]
public int? Seed = null;
[DataField]
public Color MapLightColor = Color.Black;
}