* DungeonData rework Back to fields, serializes better, just make new layers dumby. * wawawewa * Fix this * Fixes * Port the work over * wawawewa * zoom * Kinda workin * Adjust wawa * Unloading work * Ore + entitytable fixes Iterate every dungeon not just last. * Big shot * wawawewa * Fixes * true * Fixes # Conflicts: # Content.Server/Procedural/DungeonJob/DungeonJob.cs * wawawewa * Fixes * Fix * Lot of work * wawawewa * Fixing * eh? * a * Fix a heap of stuff * Better ignored check * Reserve tile changes * biome * changes * wawawewa * Fixes & snow * Shadow fixes * wawawewa * smol * Add layer API * More work * wawawewa * Preloads and running again * wawawewa * Modified * Replacements and command * Runtime support * werk * Fix expeds + dungeon alltiles * reh --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
106 lines
3.2 KiB
C#
106 lines
3.2 KiB
C#
using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Procedural;
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using Content.Shared.Procedural.Components;
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using Robust.Shared.Console;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Procedural;
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public sealed partial class BiomeSystem
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{
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[AdminCommand(AdminFlags.Mapping)]
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public sealed class BiomeAddLayerCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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public override string Command => "biome_addlayer";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 3)
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{
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shell.WriteError(Help);
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return;
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}
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if (!int.TryParse(args[0], out var entInt))
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{
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return;
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}
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var entId = new EntityUid(entInt);
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if (!EntityManager.TryGetComponent(entId, out BiomeComponent? biome))
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{
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return;
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}
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if (!_protoManager.TryIndex(args[2], out DungeonConfigPrototype? config))
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{
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return;
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}
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var system = EntityManager.System<BiomeSystem>();
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system.AddLayer((entId, biome), args[1], config);
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}
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public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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switch (args.Length)
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{
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case 1:
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return CompletionResult.FromOptions(CompletionHelper.Components<BiomeComponent>(args[0]));
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case 2:
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return CompletionResult.FromHint("layerId");
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case 3:
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return CompletionResult.FromOptions(CompletionHelper.PrototypeIDs<DungeonConfigPrototype>());
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}
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return CompletionResult.Empty;
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}
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}
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[AdminCommand(AdminFlags.Mapping)]
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public sealed class BiomeRemoveLayerCommand : LocalizedEntityCommands
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{
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public override string Command => "biome_removelayer";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 2)
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{
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shell.WriteError(Help);
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return;
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}
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if (!int.TryParse(args[0], out var entInt))
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{
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return;
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}
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var entId = new EntityUid(entInt);
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if (!EntityManager.TryGetComponent(entId, out BiomeComponent? biome))
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{
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return;
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}
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var system = EntityManager.System<BiomeSystem>();
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system.RemoveLayer((entId, biome), args[1]);
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}
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public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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switch (args.Length)
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{
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case 0:
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return CompletionResult.FromOptions(CompletionHelper.Components<BiomeComponent>(args[0]));
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case 1:
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return CompletionResult.FromHint("layerId");
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}
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return CompletionResult.Empty;
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}
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}
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}
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