14 lines
339 B
C#
14 lines
339 B
C#
using Content.Server.Explosion.EntitySystems;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Server.Explosion.Components
|
|
{
|
|
/// <summary>
|
|
/// Will delete the attached entity upon a <see cref="TriggerEvent"/>.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public sealed class DeleteOnTriggerComponent : Component
|
|
{
|
|
}
|
|
}
|