* Per-map parallax support * Comments for future sloth * c * bet * Fix exception * VV support * Fix parallax * mem * weightless sounds * Gravity stuff * placeholder coz im too lazy to stash don't @ me son * decent clouds * sky * Fast parallax * Imagine spelling * Loicense * perish * Fix weightless status Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
17 lines
444 B
C#
17 lines
444 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Parallax;
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/// <summary>
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/// Handles per-map parallax in sim. Out of sim parallax is handled by ParallaxManager.
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/// </summary>
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public abstract class SharedParallaxSystem: EntitySystem
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{
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[Serializable, NetSerializable]
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protected sealed class ParallaxComponentState : ComponentState
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{
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public string Parallax = string.Empty;
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}
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}
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