Files
tbd-station-14/Content.Server/Wires/WiresComponent.cs
Tayrtahn 74c45da718 Validate wire layout prototypes and remove invalid WiresComponents (#26682)
Validate wire layout prototypes; delete invalid wirescomponents.
2024-04-02 23:13:59 -04:00

71 lines
2.2 KiB
C#

using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Server.Wires;
[RegisterComponent]
public sealed partial class WiresComponent : Component
{
/// <summary>
/// The name of this entity's internal board.
/// </summary>
[DataField]
public LocId BoardName { get; set; } = "wires-board-name-default";
/// <summary>
/// The layout ID of this entity's wires.
/// </summary>
[DataField(required: true)]
public ProtoId<WireLayoutPrototype> LayoutId { get; set; } = default!;
/// <summary>
/// The serial number of this board. Randomly generated upon start,
/// does not need to be set.
/// </summary>
[ViewVariables]
public string? SerialNumber { get; set; }
/// <summary>
/// The seed that dictates the wires appearance, as well as
/// the status ordering on the UI client side.
/// </summary>
[ViewVariables]
public int WireSeed { get; set; }
/// <summary>
/// The list of wires currently active on this entity.
/// </summary>
[ViewVariables]
public List<Wire> WiresList { get; set; } = new();
/// <summary>
/// Queue of wires saved while the wire's DoAfter event occurs, to prevent too much spam.
/// </summary>
[ViewVariables]
public List<int> WiresQueue { get; } = new();
/// <summary>
/// If this should follow the layout saved the first time the layout dictated by the
/// layout ID is generated, or if a new wire order should be generated every time.
/// </summary>
[DataField]
public bool AlwaysRandomize { get; private set; }
/// <summary>
/// Per wire status, keyed by an object.
/// </summary>
[ViewVariables]
public Dictionary<object, object> Statuses { get; } = new();
/// <summary>
/// The state data for the set of wires inside of this entity.
/// This is so that wire objects can be flyweighted between
/// entities without any issues.
/// </summary>
[ViewVariables]
public Dictionary<object, object> StateData { get; } = new();
[DataField]
public SoundSpecifier PulseSound = new SoundPathSpecifier("/Audio/Effects/multitool_pulse.ogg");
}