* First commit * Added base.Initialize() * Voice wire fix (Electricty name) * Various minor cleanups * Localized default voice mask name * Added VoiceOverride stuff * Removed unused stuff * Typo * Better localized stuff * Typo / spelling stuff / comments * Blessed
104 lines
4.0 KiB
C#
104 lines
4.0 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Chat;
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using Content.Shared.Clothing;
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using Content.Shared.Database;
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using Content.Shared.Inventory;
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using Content.Shared.Popups;
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using Content.Shared.Preferences;
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using Content.Shared.Speech;
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using Content.Shared.VoiceMask;
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using Robust.Shared.Prototypes;
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namespace Content.Server.VoiceMask;
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public sealed partial class VoiceMaskSystem : EntitySystem
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{
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[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<VoiceMaskComponent, InventoryRelayedEvent<TransformSpeakerNameEvent>>(OnTransformSpeakerName);
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SubscribeLocalEvent<VoiceMaskComponent, VoiceMaskChangeNameMessage>(OnChangeName);
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SubscribeLocalEvent<VoiceMaskComponent, VoiceMaskChangeVerbMessage>(OnChangeVerb);
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SubscribeLocalEvent<VoiceMaskComponent, ClothingGotEquippedEvent>(OnEquip);
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SubscribeLocalEvent<VoiceMaskSetNameEvent>(OpenUI);
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}
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private void OnTransformSpeakerName(Entity<VoiceMaskComponent> entity, ref InventoryRelayedEvent<TransformSpeakerNameEvent> args)
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{
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args.Args.VoiceName = GetCurrentVoiceName(entity);
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args.Args.SpeechVerb = entity.Comp.VoiceMaskSpeechVerb ?? args.Args.SpeechVerb;
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}
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#region User inputs from UI
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private void OnChangeVerb(Entity<VoiceMaskComponent> entity, ref VoiceMaskChangeVerbMessage msg)
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{
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if (msg.Verb is { } id && !_proto.HasIndex<SpeechVerbPrototype>(id))
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return;
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entity.Comp.VoiceMaskSpeechVerb = msg.Verb;
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// verb is only important to metagamers so no need to log as opposed to name
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_popupSystem.PopupEntity(Loc.GetString("voice-mask-popup-success"), entity, msg.Actor);
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UpdateUI(entity);
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}
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private void OnChangeName(Entity<VoiceMaskComponent> entity, ref VoiceMaskChangeNameMessage message)
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{
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if (message.Name.Length > HumanoidCharacterProfile.MaxNameLength || message.Name.Length <= 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("voice-mask-popup-failure"), entity, message.Actor, PopupType.SmallCaution);
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return;
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}
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entity.Comp.VoiceMaskName = message.Name;
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(message.Actor):player} set voice of {ToPrettyString(entity):mask}: {entity.Comp.VoiceMaskName}");
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_popupSystem.PopupEntity(Loc.GetString("voice-mask-popup-success"), entity, message.Actor);
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UpdateUI(entity);
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}
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#endregion
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#region UI
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private void OnEquip(EntityUid uid, VoiceMaskComponent component, ClothingGotEquippedEvent args)
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{
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_actions.AddAction(args.Wearer, ref component.ActionEntity, component.Action, uid);
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}
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private void OpenUI(VoiceMaskSetNameEvent ev)
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{
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var maskEntity = ev.Action.Comp.Container;
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if (!TryComp<VoiceMaskComponent>(maskEntity, out var voiceMaskComp))
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return;
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if (!_uiSystem.HasUi(maskEntity.Value, VoiceMaskUIKey.Key))
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return;
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_uiSystem.OpenUi(maskEntity.Value, VoiceMaskUIKey.Key, ev.Performer);
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UpdateUI((maskEntity.Value, voiceMaskComp));
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}
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private void UpdateUI(Entity<VoiceMaskComponent> entity)
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{
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if (_uiSystem.HasUi(entity, VoiceMaskUIKey.Key))
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_uiSystem.SetUiState(entity.Owner, VoiceMaskUIKey.Key, new VoiceMaskBuiState(GetCurrentVoiceName(entity), entity.Comp.VoiceMaskSpeechVerb));
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}
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#endregion
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#region Helper functions
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private string GetCurrentVoiceName(Entity<VoiceMaskComponent> entity)
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{
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return entity.Comp.VoiceMaskName ?? Loc.GetString("voice-mask-default-name-override");
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}
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#endregion
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}
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