* Format DockingSystem.Shuttle * arrivals system * docking system * shuttle console system * emergency shuttle system * shuttle system * thruster system * Fix compile error --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
461 lines
17 KiB
C#
461 lines
17 KiB
C#
using System.Numerics;
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using Content.Server.Doors.Systems;
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using Content.Server.NPC.Pathfinding;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Shared.Doors;
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using Content.Shared.Doors.Components;
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using Content.Shared.Popups;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Shuttles.Events;
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using Content.Shared.Shuttles.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Dynamics.Joints;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Utility;
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namespace Content.Server.Shuttles.Systems
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{
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public sealed partial class DockingSystem : SharedDockingSystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly SharedMapSystem _mapSystem = default!;
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[Dependency] private readonly DoorSystem _doorSystem = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly PathfindingSystem _pathfinding = default!;
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[Dependency] private readonly ShuttleConsoleSystem _console = default!;
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[Dependency] private readonly SharedJointSystem _jointSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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private const string DockingJoint = "docking";
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private EntityQuery<MapGridComponent> _gridQuery;
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private EntityQuery<PhysicsComponent> _physicsQuery;
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private EntityQuery<TransformComponent> _xformQuery;
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private readonly HashSet<Entity<DockingComponent>> _dockingSet = new();
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private readonly HashSet<Entity<DockingComponent, DoorBoltComponent>> _dockingBoltSet = new();
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public override void Initialize()
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{
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base.Initialize();
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_gridQuery = GetEntityQuery<MapGridComponent>();
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_physicsQuery = GetEntityQuery<PhysicsComponent>();
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_xformQuery = GetEntityQuery<TransformComponent>();
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SubscribeLocalEvent<DockingComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<DockingComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<DockingComponent, AnchorStateChangedEvent>(OnAnchorChange);
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SubscribeLocalEvent<DockingComponent, ReAnchorEvent>(OnDockingReAnchor);
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SubscribeLocalEvent<DockingComponent, BeforeDoorAutoCloseEvent>(OnAutoClose);
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// Yes this isn't in shuttle console; it may be used by other systems technically.
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// in which case I would also add their subs here.
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SubscribeLocalEvent<ShuttleConsoleComponent, DockRequestMessage>(OnRequestDock);
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SubscribeLocalEvent<ShuttleConsoleComponent, UndockRequestMessage>(OnRequestUndock);
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}
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public void UndockDocks(EntityUid gridUid)
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{
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_dockingSet.Clear();
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_lookup.GetChildEntities(gridUid, _dockingSet);
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foreach (var dock in _dockingSet)
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{
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Undock(dock);
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}
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}
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public void SetDockBolts(EntityUid gridUid, bool enabled)
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{
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_dockingBoltSet.Clear();
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_lookup.GetChildEntities(gridUid, _dockingBoltSet);
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foreach (var entity in _dockingBoltSet)
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{
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_doorSystem.TryClose(entity);
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_doorSystem.SetBoltsDown((entity.Owner, entity.Comp2), enabled);
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}
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}
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private void OnAutoClose(EntityUid uid, DockingComponent component, BeforeDoorAutoCloseEvent args)
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{
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// We'll just pin the door open when docked.
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if (component.Docked)
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args.Cancel();
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}
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private void OnShutdown(EntityUid uid, DockingComponent component, ComponentShutdown args)
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{
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if (component.DockedWith == null ||
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EntityManager.GetComponent<MetaDataComponent>(uid).EntityLifeStage > EntityLifeStage.MapInitialized)
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{
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return;
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}
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var gridUid = Transform(uid).GridUid;
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if (gridUid != null && !Terminating(gridUid.Value))
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{
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_console.RefreshShuttleConsoles();
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}
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Cleanup(uid, component);
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}
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private void Cleanup(EntityUid dockAUid, DockingComponent dockA)
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{
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_pathfinding.RemovePortal(dockA.PathfindHandle);
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if (dockA.DockJoint != null)
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_jointSystem.RemoveJoint(dockA.DockJoint);
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var dockBUid = dockA.DockedWith;
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if (dockBUid == null ||
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!TryComp(dockBUid, out DockingComponent? dockB))
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{
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DebugTools.Assert(false);
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Log.Error($"Tried to cleanup {dockAUid} but not docked?");
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dockA.DockedWith = null;
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return;
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}
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dockB.DockedWith = null;
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dockB.DockJoint = null;
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dockB.DockJointId = null;
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dockA.DockJoint = null;
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dockA.DockedWith = null;
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dockA.DockJointId = null;
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// If these grids are ever null then need to look at fixing ordering for unanchored events elsewhere.
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var gridAUid = EntityManager.GetComponent<TransformComponent>(dockAUid).GridUid;
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var gridBUid = EntityManager.GetComponent<TransformComponent>(dockBUid.Value).GridUid;
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var msg = new UndockEvent
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{
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DockA = dockA,
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DockB = dockB,
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GridAUid = gridAUid!.Value,
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GridBUid = gridBUid!.Value,
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};
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RaiseLocalEvent(dockAUid, msg);
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RaiseLocalEvent(dockBUid.Value, msg);
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RaiseLocalEvent(msg);
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}
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private void OnStartup(Entity<DockingComponent> entity, ref ComponentStartup args)
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{
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var uid = entity.Owner;
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var component = entity.Comp;
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// Use startup so transform already initialized
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if (!EntityManager.GetComponent<TransformComponent>(uid).Anchored)
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return;
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// This little gem is for docking deserialization
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if (component.DockedWith != null)
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{
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// They're still initialising so we'll just wait for both to be ready.
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if (MetaData(component.DockedWith.Value).EntityLifeStage < EntityLifeStage.Initialized)
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return;
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var otherDock = EntityManager.GetComponent<DockingComponent>(component.DockedWith.Value);
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DebugTools.Assert(otherDock.DockedWith != null);
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Dock((uid, component), (component.DockedWith.Value, otherDock));
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DebugTools.Assert(component.Docked && otherDock.Docked);
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}
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}
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private void OnAnchorChange(Entity<DockingComponent> entity, ref AnchorStateChangedEvent args)
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{
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if (!args.Anchored)
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{
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Undock(entity);
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}
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}
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private void OnDockingReAnchor(Entity<DockingComponent> entity, ref ReAnchorEvent args)
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{
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var uid = entity.Owner;
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var component = entity.Comp;
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if (!component.Docked)
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return;
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var otherDock = component.DockedWith;
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var other = Comp<DockingComponent>(otherDock!.Value);
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Undock(entity);
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Dock((uid, component), (otherDock.Value, other));
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_console.RefreshShuttleConsoles();
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}
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/// <summary>
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/// Docks 2 ports together and assumes it is valid.
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/// </summary>
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public void Dock(Entity<DockingComponent> dockA, Entity<DockingComponent> dockB)
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{
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var dockAUid = dockA.Owner;
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var dockBUid = dockB.Owner;
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if (dockBUid.GetHashCode() < dockAUid.GetHashCode())
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{
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(dockA, dockB) = (dockB, dockA);
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(dockAUid, dockBUid) = (dockBUid, dockAUid);
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}
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Log.Debug($"Docking between {dockAUid} and {dockBUid}");
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// https://gamedev.stackexchange.com/questions/98772/b2distancejoint-with-frequency-equal-to-0-vs-b2weldjoint
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// We could also potentially use a prismatic joint? Depending if we want clamps that can extend or whatever
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var dockAXform = EntityManager.GetComponent<TransformComponent>(dockAUid);
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var dockBXform = EntityManager.GetComponent<TransformComponent>(dockBUid);
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DebugTools.Assert(dockAXform.GridUid != null);
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DebugTools.Assert(dockBXform.GridUid != null);
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var gridA = dockAXform.GridUid!.Value;
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var gridB = dockBXform.GridUid!.Value;
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// May not be possible if map or the likes.
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if (HasComp<PhysicsComponent>(gridA) &&
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HasComp<PhysicsComponent>(gridB))
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{
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SharedJointSystem.LinearStiffness(
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2f,
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0.7f,
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EntityManager.GetComponent<PhysicsComponent>(gridA).Mass,
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EntityManager.GetComponent<PhysicsComponent>(gridB).Mass,
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out var stiffness,
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out var damping);
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// These need playing around with
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// Could also potentially have collideconnected false and stiffness 0 but it was a bit more suss???
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WeldJoint joint;
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// Pre-existing joint so use that.
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if (dockA.Comp.DockJointId != null)
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{
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DebugTools.Assert(dockB.Comp.DockJointId == dockA.Comp.DockJointId);
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joint = _jointSystem.GetOrCreateWeldJoint(gridA, gridB, dockA.Comp.DockJointId);
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}
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else
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{
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joint = _jointSystem.GetOrCreateWeldJoint(gridA, gridB, DockingJoint + dockAUid);
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}
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var gridAXform = EntityManager.GetComponent<TransformComponent>(gridA);
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var gridBXform = EntityManager.GetComponent<TransformComponent>(gridB);
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var anchorA = dockAXform.LocalPosition + dockAXform.LocalRotation.ToWorldVec() / 2f;
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var anchorB = dockBXform.LocalPosition + dockBXform.LocalRotation.ToWorldVec() / 2f;
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joint.LocalAnchorA = anchorA;
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joint.LocalAnchorB = anchorB;
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joint.ReferenceAngle = (float)(_transform.GetWorldRotation(gridBXform) - _transform.GetWorldRotation(gridAXform));
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joint.CollideConnected = true;
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joint.Stiffness = stiffness;
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joint.Damping = damping;
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dockA.Comp.DockJoint = joint;
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dockA.Comp.DockJointId = joint.ID;
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dockB.Comp.DockJoint = joint;
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dockB.Comp.DockJointId = joint.ID;
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}
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dockA.Comp.DockedWith = dockBUid;
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dockB.Comp.DockedWith = dockAUid;
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if (TryComp(dockAUid, out DoorComponent? doorA))
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{
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if (_doorSystem.TryOpen(dockAUid, doorA))
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{
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if (TryComp<DoorBoltComponent>(dockAUid, out var airlockA))
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{
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_doorSystem.SetBoltsDown((dockAUid, airlockA), true);
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}
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}
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doorA.ChangeAirtight = false;
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}
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if (TryComp(dockBUid, out DoorComponent? doorB))
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{
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if (_doorSystem.TryOpen(dockBUid, doorB))
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{
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if (TryComp<DoorBoltComponent>(dockBUid, out var airlockB))
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{
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_doorSystem.SetBoltsDown((dockBUid, airlockB), true);
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}
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}
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doorB.ChangeAirtight = false;
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}
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if (_pathfinding.TryCreatePortal(dockAXform.Coordinates, dockBXform.Coordinates, out var handle))
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{
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dockA.Comp.PathfindHandle = handle;
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dockB.Comp.PathfindHandle = handle;
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}
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var msg = new DockEvent
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{
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DockA = dockA,
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DockB = dockB,
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GridAUid = gridA,
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GridBUid = gridB,
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};
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_console.RefreshShuttleConsoles();
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RaiseLocalEvent(dockAUid, msg);
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RaiseLocalEvent(dockBUid, msg);
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RaiseLocalEvent(msg);
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}
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/// <summary>
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/// Attempts to dock 2 ports together and will return early if it's not possible.
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/// </summary>
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private void TryDock(Entity<DockingComponent> dockA, Entity<DockingComponent> dockB)
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{
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if (!CanDock(dockA, dockB))
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return;
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Dock(dockA, dockB);
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}
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public void Undock(Entity<DockingComponent> dock)
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{
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if (dock.Comp.DockedWith == null)
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return;
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OnUndock(dock.Owner);
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OnUndock(dock.Comp.DockedWith.Value);
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Cleanup(dock.Owner, dock);
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_console.RefreshShuttleConsoles();
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}
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private void OnUndock(EntityUid dockUid)
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{
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if (TerminatingOrDeleted(dockUid))
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return;
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if (TryComp<DoorBoltComponent>(dockUid, out var airlock))
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_doorSystem.SetBoltsDown((dockUid, airlock), false);
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if (TryComp(dockUid, out DoorComponent? door) && _doorSystem.TryClose(dockUid, door))
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door.ChangeAirtight = true;
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}
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private void OnRequestUndock(EntityUid uid, ShuttleConsoleComponent component, UndockRequestMessage args)
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{
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if (!TryGetEntity(args.DockEntity, out var dockEnt) ||
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!TryComp(dockEnt, out DockingComponent? dockComp))
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{
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_popup.PopupCursor(Loc.GetString("shuttle-console-undock-fail"));
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return;
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}
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var dock = (dockEnt.Value, dockComp);
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if (!CanUndock(dock))
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{
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_popup.PopupCursor(Loc.GetString("shuttle-console-undock-fail"));
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return;
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}
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Undock(dock);
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}
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private void OnRequestDock(EntityUid uid, ShuttleConsoleComponent component, DockRequestMessage args)
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{
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var console = _console.GetDroneConsole(uid);
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if (console == null)
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{
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_popup.PopupCursor(Loc.GetString("shuttle-console-dock-fail"));
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return;
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}
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var shuttleUid = Transform(console.Value).GridUid;
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if (!CanShuttleDock(shuttleUid))
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{
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_popup.PopupCursor(Loc.GetString("shuttle-console-dock-fail"));
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return;
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}
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if (!TryGetEntity(args.DockEntity, out var ourDock) ||
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!TryGetEntity(args.TargetDockEntity, out var targetDock) ||
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!TryComp(ourDock, out DockingComponent? ourDockComp) ||
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!TryComp(targetDock, out DockingComponent? targetDockComp))
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{
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_popup.PopupCursor(Loc.GetString("shuttle-console-dock-fail"));
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return;
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}
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// Cheating?
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if (!TryComp(ourDock, out TransformComponent? xformA) ||
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xformA.GridUid != shuttleUid)
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{
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_popup.PopupCursor(Loc.GetString("shuttle-console-dock-fail"));
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return;
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}
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// TODO: Move the CanDock stuff to the port state and also validate that stuff
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// Also need to check preventpilot + enabled / dockedwith
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if (!CanDock((ourDock.Value, ourDockComp), (targetDock.Value, targetDockComp)))
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{
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_popup.PopupCursor(Loc.GetString("shuttle-console-dock-fail"));
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return;
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}
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Dock((ourDock.Value, ourDockComp), (targetDock.Value, targetDockComp));
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}
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public bool CanUndock(Entity<DockingComponent?> dock)
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{
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if (!Resolve(dock, ref dock.Comp) ||
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!dock.Comp.Docked)
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{
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return false;
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}
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return true;
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}
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/// <summary>
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/// Returns true if both docks can connect. Does not consider whether the shuttle allows it.
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/// </summary>
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public bool CanDock(Entity<DockingComponent> dockA, Entity<DockingComponent> dockB)
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{
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if (dockA.Comp.DockedWith != null ||
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dockB.Comp.DockedWith != null)
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{
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return false;
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}
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var xformA = Transform(dockA);
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var xformB = Transform(dockB);
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if (!xformA.Anchored || !xformB.Anchored)
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return false;
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var (worldPosA, worldRotA) = XformSystem.GetWorldPositionRotation(xformA);
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var (worldPosB, worldRotB) = XformSystem.GetWorldPositionRotation(xformB);
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return CanDock(new MapCoordinates(worldPosA, xformA.MapID), worldRotA,
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new MapCoordinates(worldPosB, xformB.MapID), worldRotB);
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}
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}
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}
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