33 lines
1013 B
C#
33 lines
1013 B
C#
using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using Content.Shared.NameModifier.EntitySystems;
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using Content.Shared.Roles;
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namespace Content.Server.Roles;
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/// <summary>
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/// System responsible for giving a ghost of a paradox clone a name modifier.
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/// </summary>
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public sealed class ParadoxCloneRoleSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ParadoxCloneRoleComponent, MindRelayedEvent<RefreshNameModifiersEvent>>(OnRefreshNameModifiers);
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}
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private void OnRefreshNameModifiers(Entity<ParadoxCloneRoleComponent> ent, ref MindRelayedEvent<RefreshNameModifiersEvent> args)
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{
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if (!TryComp<MindRoleComponent>(ent.Owner, out var roleComp))
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return;
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// only show for ghosts
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if (!HasComp<GhostComponent>(roleComp.Mind.Comp.OwnedEntity))
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return;
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if (ent.Comp.NameModifier != null)
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args.Args.AddModifier(ent.Comp.NameModifier.Value, 50);
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}
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}
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