38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
using Content.Server.Objectives.Components;
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using Content.Shared.Mind;
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using Content.Shared.Objectives.Components;
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namespace Content.Server.Objectives.Systems;
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/// <summary>
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/// Handles keep alive condition logic.
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/// </summary>
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public sealed class KeepAliveConditionSystem : EntitySystem
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{
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly TargetObjectiveSystem _target = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<KeepAliveConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
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}
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private void OnGetProgress(EntityUid uid, KeepAliveConditionComponent comp, ref ObjectiveGetProgressEvent args)
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{
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if (!_target.GetTarget(uid, out var target))
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return;
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args.Progress = GetProgress(target.Value);
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}
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private float GetProgress(EntityUid target)
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{
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if (!TryComp<MindComponent>(target, out var mind))
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return 0f;
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return _mind.IsCharacterDeadIc(mind) ? 0f : 1f;
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}
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}
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