* Initial commit * Add universal modifier for all damage/heals, make guidebooks work. * help text
251 lines
9.4 KiB
C#
251 lines
9.4 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Medical.Components;
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using Content.Server.Popups;
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using Content.Server.Stack;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Audio;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.FixedPoint;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Medical;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Stacks;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Random;
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namespace Content.Server.Medical;
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public sealed class HealingSystem : EntitySystem
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{
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly StackSystem _stacks = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HealingComponent, UseInHandEvent>(OnHealingUse);
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SubscribeLocalEvent<HealingComponent, AfterInteractEvent>(OnHealingAfterInteract);
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SubscribeLocalEvent<DamageableComponent, HealingDoAfterEvent>(OnDoAfter);
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}
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private void OnDoAfter(Entity<DamageableComponent> entity, ref HealingDoAfterEvent args)
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{
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var dontRepeat = false;
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if (!TryComp(args.Used, out HealingComponent? healing))
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return;
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if (args.Handled || args.Cancelled)
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return;
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if (healing.DamageContainers is not null &&
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entity.Comp.DamageContainerID is not null &&
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!healing.DamageContainers.Contains(entity.Comp.DamageContainerID))
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{
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return;
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}
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// Heal some bloodloss damage.
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if (healing.BloodlossModifier != 0)
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{
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if (!TryComp<BloodstreamComponent>(entity, out var bloodstream))
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return;
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var isBleeding = bloodstream.BleedAmount > 0;
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_bloodstreamSystem.TryModifyBleedAmount(entity.Owner, healing.BloodlossModifier);
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if (isBleeding != bloodstream.BleedAmount > 0)
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{
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var popup = (args.User == entity.Owner)
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? Loc.GetString("medical-item-stop-bleeding-self")
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: Loc.GetString("medical-item-stop-bleeding", ("target", Identity.Entity(entity.Owner, EntityManager)));
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_popupSystem.PopupEntity(popup, entity, args.User);
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}
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}
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// Restores missing blood
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if (healing.ModifyBloodLevel != 0)
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_bloodstreamSystem.TryModifyBloodLevel(entity.Owner, healing.ModifyBloodLevel);
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var healed = _damageable.TryChangeDamage(entity.Owner, healing.Damage * _damageable.UniversalTopicalsHealModifier, true, origin: args.Args.User);
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if (healed == null && healing.BloodlossModifier != 0)
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return;
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var total = healed?.GetTotal() ?? FixedPoint2.Zero;
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// Re-verify that we can heal the damage.
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if (TryComp<StackComponent>(args.Used.Value, out var stackComp))
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{
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_stacks.Use(args.Used.Value, 1, stackComp);
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if (_stacks.GetCount(args.Used.Value, stackComp) <= 0)
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dontRepeat = true;
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}
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else
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{
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QueueDel(args.Used.Value);
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}
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if (entity.Owner != args.User)
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{
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_adminLogger.Add(LogType.Healed,
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$"{EntityManager.ToPrettyString(args.User):user} healed {EntityManager.ToPrettyString(entity.Owner):target} for {total:damage} damage");
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}
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else
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{
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_adminLogger.Add(LogType.Healed,
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$"{EntityManager.ToPrettyString(args.User):user} healed themselves for {total:damage} damage");
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}
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_audio.PlayPvs(healing.HealingEndSound, entity.Owner, AudioHelpers.WithVariation(0.125f, _random).WithVolume(1f));
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// Logic to determine the whether or not to repeat the healing action
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args.Repeat = (HasDamage(entity, healing) && !dontRepeat);
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if (!args.Repeat && !dontRepeat)
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_popupSystem.PopupEntity(Loc.GetString("medical-item-finished-using", ("item", args.Used)), entity.Owner, args.User);
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args.Handled = true;
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}
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private bool HasDamage(Entity<DamageableComponent> ent, HealingComponent healing)
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{
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var damageableDict = ent.Comp.Damage.DamageDict;
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var healingDict = healing.Damage.DamageDict;
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foreach (var type in healingDict)
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{
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if (damageableDict[type.Key].Value > 0)
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{
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return true;
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}
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}
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if (TryComp<BloodstreamComponent>(ent, out var bloodstream))
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{
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// Is ent missing blood that we can restore?
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if (healing.ModifyBloodLevel > 0
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&& _solutionContainerSystem.ResolveSolution(ent.Owner, bloodstream.BloodSolutionName, ref bloodstream.BloodSolution, out var bloodSolution)
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&& bloodSolution.Volume < bloodSolution.MaxVolume)
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{
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return true;
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}
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// Is ent bleeding and can we stop it?
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if (healing.BloodlossModifier < 0 && bloodstream.BleedAmount > 0)
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{
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return true;
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}
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}
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return false;
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}
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private void OnHealingUse(Entity<HealingComponent> entity, ref UseInHandEvent args)
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{
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if (args.Handled)
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return;
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if (TryHeal(entity, args.User, args.User, entity.Comp))
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args.Handled = true;
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}
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private void OnHealingAfterInteract(Entity<HealingComponent> entity, ref AfterInteractEvent args)
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{
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if (args.Handled || !args.CanReach || args.Target == null)
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return;
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if (TryHeal(entity, args.User, args.Target.Value, entity.Comp))
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args.Handled = true;
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}
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private bool TryHeal(EntityUid uid, EntityUid user, EntityUid target, HealingComponent component)
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{
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if (!TryComp<DamageableComponent>(target, out var targetDamage))
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return false;
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if (component.DamageContainers is not null &&
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targetDamage.DamageContainerID is not null &&
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!component.DamageContainers.Contains(targetDamage.DamageContainerID))
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{
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return false;
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}
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if (user != target && !_interactionSystem.InRangeUnobstructed(user, target, popup: true))
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return false;
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if (TryComp<StackComponent>(uid, out var stack) && stack.Count < 1)
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return false;
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if (!HasDamage((target, targetDamage), component))
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{
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_popupSystem.PopupEntity(Loc.GetString("medical-item-cant-use", ("item", uid)), uid, user);
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return false;
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}
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_audio.PlayPvs(component.HealingBeginSound, uid,
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AudioHelpers.WithVariation(0.125f, _random).WithVolume(1f));
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var isNotSelf = user != target;
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if (isNotSelf)
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{
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var msg = Loc.GetString("medical-item-popup-target", ("user", Identity.Entity(user, EntityManager)), ("item", uid));
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_popupSystem.PopupEntity(msg, target, target, PopupType.Medium);
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}
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var delay = isNotSelf
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? component.Delay
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: component.Delay * GetScaledHealingPenalty(user, component);
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var doAfterEventArgs =
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new DoAfterArgs(EntityManager, user, delay, new HealingDoAfterEvent(), target, target: target, used: uid)
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{
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// Didn't break on damage as they may be trying to prevent it and
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// not being able to heal your own ticking damage would be frustrating.
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NeedHand = true,
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BreakOnMove = true,
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BreakOnWeightlessMove = false,
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};
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_doAfter.TryStartDoAfter(doAfterEventArgs);
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return true;
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}
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/// <summary>
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/// Scales the self-heal penalty based on the amount of damage taken
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="component"></param>
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/// <returns></returns>
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public float GetScaledHealingPenalty(EntityUid uid, HealingComponent component)
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{
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var output = component.Delay;
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if (!TryComp<MobThresholdsComponent>(uid, out var mobThreshold) ||
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!TryComp<DamageableComponent>(uid, out var damageable))
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return output;
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if (!_mobThresholdSystem.TryGetThresholdForState(uid, MobState.Critical, out var amount, mobThreshold))
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return 1;
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var percentDamage = (float) (damageable.TotalDamage / amount);
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//basically make it scale from 1 to the multiplier.
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var modifier = percentDamage * (component.SelfHealPenaltyMultiplier - 1) + 1;
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return Math.Max(modifier, 1);
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}
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}
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