* Initial commit * Adjust a whoooole bunch of logs * Also spears * Track going crit * Review fix * Review fixes
289 lines
11 KiB
C#
289 lines
11 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Ghost;
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using Content.Server.Popups;
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using Content.Server.Repairable;
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using Content.Server.Stack;
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using Content.Server.Wires;
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using Content.Shared.Body.Systems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Database;
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using Content.Shared.Destructible;
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using Content.Shared.Emag.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Materials;
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using Content.Shared.Mind;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Power;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using System.Linq;
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using Content.Shared.Humanoid;
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namespace Content.Server.Materials;
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/// <inheritdoc/>
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public sealed class MaterialReclaimerSystem : SharedMaterialReclaimerSystem
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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[Dependency] private readonly GhostSystem _ghostSystem = default!;
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[Dependency] private readonly MaterialStorageSystem _materialStorage = default!;
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[Dependency] private readonly OpenableSystem _openable = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly SharedBodySystem _body = default!; //bobby
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[Dependency] private readonly PuddleSystem _puddle = default!;
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[Dependency] private readonly StackSystem _stack = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MaterialReclaimerComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<MaterialReclaimerComponent, InteractUsingEvent>(OnInteractUsing,
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before: [typeof(WiresSystem), typeof(SolutionTransferSystem)]);
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SubscribeLocalEvent<MaterialReclaimerComponent, SuicideByEnvironmentEvent>(OnSuicideByEnvironment);
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SubscribeLocalEvent<ActiveMaterialReclaimerComponent, PowerChangedEvent>(OnActivePowerChanged);
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SubscribeLocalEvent<MaterialReclaimerComponent, BreakageEventArgs>(OnBreakage);
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SubscribeLocalEvent<MaterialReclaimerComponent, RepairedEvent>(OnRepaired);
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}
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private void OnPowerChanged(Entity<MaterialReclaimerComponent> entity, ref PowerChangedEvent args)
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{
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AmbientSound.SetAmbience(entity.Owner, entity.Comp.Enabled && args.Powered);
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entity.Comp.Powered = args.Powered;
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Dirty(entity);
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}
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private void OnInteractUsing(Entity<MaterialReclaimerComponent> entity, ref InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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// if we're trying to get a solution out of the reclaimer, don't destroy it
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if (_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.SolutionContainerId, out _, out var outputSolution) && outputSolution.Contents.Any())
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{
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if (TryComp<SolutionContainerManagerComponent>(args.Used, out var managerComponent) &&
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_solutionContainer.EnumerateSolutions((args.Used, managerComponent)).Any(s => s.Solution.Comp.Solution.AvailableVolume > 0))
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{
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if (_openable.IsClosed(args.Used))
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return;
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if (TryComp<SolutionTransferComponent>(args.Used, out var transfer) &&
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transfer.CanReceive)
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return;
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}
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}
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args.Handled = TryStartProcessItem(entity.Owner, args.Used, entity.Comp, args.User);
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}
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private void OnSuicideByEnvironment(Entity<MaterialReclaimerComponent> entity, ref SuicideByEnvironmentEvent args)
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{
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if (args.Handled)
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return;
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var victim = args.Victim;
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if (TryComp(victim, out ActorComponent? actor) &&
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_mind.TryGetMind(actor.PlayerSession, out var mindId, out var mind))
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{
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_ghostSystem.OnGhostAttempt(mindId, false, mind: mind);
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if (mind.OwnedEntity is { Valid: true } suicider)
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{
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_popup.PopupEntity(Loc.GetString("recycler-component-suicide-message"), suicider);
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}
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}
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_popup.PopupEntity(Loc.GetString("recycler-component-suicide-message-others",
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("victim", Identity.Entity(victim, EntityManager))),
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victim,
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Filter.PvsExcept(victim, entityManager: EntityManager),
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true);
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_body.GibBody(victim, true);
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_appearance.SetData(entity.Owner, RecyclerVisuals.Bloody, true);
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args.Handled = true;
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}
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private void OnActivePowerChanged(Entity<ActiveMaterialReclaimerComponent> entity, ref PowerChangedEvent args)
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{
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if (!args.Powered)
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TryFinishProcessItem(entity, null, entity.Comp);
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}
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private void OnBreakage(Entity<MaterialReclaimerComponent> ent, ref BreakageEventArgs args)
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{
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//un-emags itself when it breaks
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RemComp<EmaggedComponent>(ent);
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SetBroken(ent, true);
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}
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private void OnRepaired(Entity<MaterialReclaimerComponent> ent, ref RepairedEvent args)
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{
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SetBroken(ent, false);
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}
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public void SetBroken(Entity<MaterialReclaimerComponent> ent, bool val)
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{
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if (ent.Comp.Broken == val)
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return;
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_appearance.SetData(ent, RecyclerVisuals.Broken, val);
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SetReclaimerEnabled(ent, false);
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ent.Comp.Broken = val;
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Dirty(ent);
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}
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/// <inheritdoc/>
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public override bool TryFinishProcessItem(EntityUid uid, MaterialReclaimerComponent? component = null, ActiveMaterialReclaimerComponent? active = null)
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{
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if (!Resolve(uid, ref component, ref active, false))
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return false;
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if (!base.TryFinishProcessItem(uid, component, active))
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return false;
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if (active.ReclaimingContainer.ContainedEntities.FirstOrNull() is not { } item)
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return false;
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Container.Remove(item, active.ReclaimingContainer);
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Dirty(uid, component);
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// scales the output if the process was interrupted.
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var completion = 1f - Math.Clamp((float) Math.Round((active.EndTime - Timing.CurTime) / active.Duration),
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0f,
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1f);
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Reclaim(uid, item, completion, component);
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return true;
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}
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/// <inheritdoc/>
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public override void Reclaim(EntityUid uid,
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EntityUid item,
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float completion = 1f,
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MaterialReclaimerComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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base.Reclaim(uid, item, completion, component);
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var xform = Transform(uid);
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SpawnMaterialsFromComposition(uid, item, completion * component.Efficiency, xform: xform);
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if (CanGib(uid, item, component))
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{
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var logImpact = HasComp<HumanoidAppearanceComponent>(item) ? LogImpact.Extreme : LogImpact.Medium;
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_adminLogger.Add(LogType.Gib, logImpact, $"{ToPrettyString(item):victim} was gibbed by {ToPrettyString(uid):entity} ");
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SpawnChemicalsFromComposition(uid, item, completion, false, component, xform);
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_body.GibBody(item, true);
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_appearance.SetData(uid, RecyclerVisuals.Bloody, true);
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}
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else
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{
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SpawnChemicalsFromComposition(uid, item, completion, true, component, xform);
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}
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QueueDel(item);
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}
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private void SpawnMaterialsFromComposition(EntityUid reclaimer,
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EntityUid item,
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float efficiency,
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MaterialStorageComponent? storage = null,
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TransformComponent? xform = null,
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PhysicalCompositionComponent? composition = null)
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{
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if (!Resolve(reclaimer, ref storage, ref xform, false))
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return;
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if (!Resolve(item, ref composition, false))
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return;
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foreach (var (material, amount) in composition.MaterialComposition)
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{
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var outputAmount = (int) (amount * efficiency);
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_materialStorage.TryChangeMaterialAmount(reclaimer, material, outputAmount, storage);
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}
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foreach (var (storedMaterial, storedAmount) in storage.Storage)
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{
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var stacks = _materialStorage.SpawnMultipleFromMaterial(storedAmount,
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storedMaterial,
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xform.Coordinates,
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out var materialOverflow);
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var amountConsumed = storedAmount - materialOverflow;
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_materialStorage.TryChangeMaterialAmount(reclaimer, storedMaterial, -amountConsumed, storage);
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foreach (var stack in stacks)
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{
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_stack.TryMergeToContacts(stack);
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}
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}
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}
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private void SpawnChemicalsFromComposition(EntityUid reclaimer,
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EntityUid item,
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float efficiency,
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bool sound = true,
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MaterialReclaimerComponent? reclaimerComponent = null,
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TransformComponent? xform = null,
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PhysicalCompositionComponent? composition = null)
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{
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if (!Resolve(reclaimer, ref reclaimerComponent, ref xform))
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return;
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efficiency *= reclaimerComponent.Efficiency;
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var totalChemicals = new Solution();
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if (Resolve(item, ref composition, false))
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{
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foreach (var (key, value) in composition.ChemicalComposition)
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{
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// TODO use ReagentQuantity
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totalChemicals.AddReagent(key, value * efficiency, false);
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}
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}
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// if the item we inserted has reagents, add it in.
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if (reclaimerComponent.OnlyReclaimDrainable)
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{
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// Are we a recycler? Only use drainable solution.
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if (_solutionContainer.TryGetDrainableSolution(item, out _, out var drainableSolution))
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{
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totalChemicals.AddSolution(drainableSolution, _prototype);
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}
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}
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else
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{
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// Are we an industrial reagent grinder? Use extractable solution.
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if (_solutionContainer.TryGetExtractableSolution(item, out _, out var extractableSolution))
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{
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totalChemicals.AddSolution(extractableSolution, _prototype);
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}
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}
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if (!_solutionContainer.TryGetSolution(reclaimer, reclaimerComponent.SolutionContainerId, out var outputSolution) ||
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!_solutionContainer.TryTransferSolution(outputSolution.Value, totalChemicals, totalChemicals.Volume) ||
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totalChemicals.Volume > 0)
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{
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_puddle.TrySpillAt(reclaimer, totalChemicals, out _, sound, transformComponent: xform);
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}
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}
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}
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