Files
tbd-station-14/Content.Server/LandMines/LandMineSystem.cs
KISS 54dd273f66 Landmine stepoff (#22962)
* make landmine work on stepping off

* update methods naming

* made both step modes possible

* updated stepoff event raise to not interfere with game physics internals

* added comments

* figuring out how audiosystem works

* added beep sound effect, updated how stepoff trigger works to make it more consistent

* updated source in attributions.yml

* made stepoff working every time

* introduced suggested changes

* updated janitor's WetSignMine to have audio

* made cleaner events and bashing my head at OnEndCollide event raise

* inverted conditional where applicable

* review

---------

Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-24 16:33:45 +11:00

44 lines
1.5 KiB
C#

using Content.Server.Explosion.EntitySystems;
using Content.Shared.Popups;
using Content.Shared.StepTrigger.Systems;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
namespace Content.Server.LandMines;
public sealed class LandMineSystem : EntitySystem
{
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly TriggerSystem _trigger = default!;
public override void Initialize()
{
SubscribeLocalEvent<LandMineComponent, StepTriggeredOnEvent>(HandleStepOnTriggered);
SubscribeLocalEvent<LandMineComponent, StepTriggeredOffEvent>(HandleStepOffTriggered);
SubscribeLocalEvent<LandMineComponent, StepTriggerAttemptEvent>(HandleStepTriggerAttempt);
}
private void HandleStepOnTriggered(EntityUid uid, LandMineComponent component, ref StepTriggeredOnEvent args)
{
_popupSystem.PopupCoordinates(
Loc.GetString("land-mine-triggered", ("mine", uid)),
Transform(uid).Coordinates,
args.Tripper,
PopupType.LargeCaution);
_audioSystem.PlayPvs(component.Sound, uid);
}
private void HandleStepOffTriggered(EntityUid uid, LandMineComponent component, ref StepTriggeredOffEvent args)
{
_trigger.Trigger(uid, args.Tripper);
}
private static void HandleStepTriggerAttempt(EntityUid uid, LandMineComponent component, ref StepTriggerAttemptEvent args)
{
args.Continue = true;
}
}