* Oh the possibilities * Merge fixes * Forgot to remote LavaSystem oops * Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs * Throw exception for unimplemented effectargs * Remove Json and overrideable datafields * Fix test issues * Actually fix the compiling issue * Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
44 lines
1.8 KiB
C#
44 lines
1.8 KiB
C#
using Content.Server.Nutrition.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.EntityEffects;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Robust.Shared.Prototypes;
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namespace Content.Server.EntityEffects.Effects
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{
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/// <summary>
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/// Attempts to find a HungerComponent on the target,
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/// and to update it's hunger values.
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/// </summary>
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public sealed partial class SatiateHunger : EntityEffect
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{
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private const float DefaultNutritionFactor = 3.0f;
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/// <summary>
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/// How much hunger is satiated.
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/// Is multiplied by quantity if used with EntityEffectReagentArgs.
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/// </summary>
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[DataField("factor")] public float NutritionFactor { get; set; } = DefaultNutritionFactor;
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//Remove reagent at set rate, satiate hunger if a HungerComponent can be found
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public override void Effect(EntityEffectBaseArgs args)
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{
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var entman = args.EntityManager;
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if (!entman.TryGetComponent(args.TargetEntity, out HungerComponent? hunger))
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return;
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if (args is EntityEffectReagentArgs reagentArgs)
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{
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entman.System<HungerSystem>().ModifyHunger(reagentArgs.TargetEntity, NutritionFactor * (float) reagentArgs.Quantity, hunger);
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}
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else
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{
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entman.System<HungerSystem>().ModifyHunger(args.TargetEntity, NutritionFactor, hunger);
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}
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}
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-satiate-hunger", ("chance", Probability), ("relative", NutritionFactor / DefaultNutritionFactor));
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}
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}
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