96 lines
3.7 KiB
C#
96 lines
3.7 KiB
C#
using Content.Server.Fluids.EntitySystems;
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using Content.Server.Spreader;
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using Content.Shared.Audio;
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using Content.Shared.Coordinates.Helpers;
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using Content.Shared.Database;
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using Content.Shared.EntityEffects;
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using Content.Shared.FixedPoint;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.EntityEffects.Effects;
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/// <summary>
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/// Basically smoke and foam reactions.
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/// </summary>
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[UsedImplicitly]
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[DataDefinition]
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public sealed partial class AreaReactionEffect : EntityEffect
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{
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/// <summary>
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/// How many seconds will the effect stay, counting after fully spreading.
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/// </summary>
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[DataField("duration")] private float _duration = 10;
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/// <summary>
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/// How many units of reaction for 1 smoke entity.
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/// </summary>
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[DataField] public FixedPoint2 OverflowThreshold = FixedPoint2.New(2.5);
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/// <summary>
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/// The entity prototype that will be spawned as the effect.
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/// </summary>
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[DataField("prototypeId", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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private string _prototypeId = default!;
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/// <summary>
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/// Sound that will get played when this reaction effect occurs.
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/// </summary>
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[DataField("sound", required: true)] private SoundSpecifier _sound = default!;
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public override bool ShouldLog => true;
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protected override string ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-area-reaction",
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("duration", _duration)
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);
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public override LogImpact LogImpact => LogImpact.High;
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public override void Effect(EntityEffectBaseArgs args)
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{
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if (args is EntityEffectReagentArgs reagentArgs)
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{
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if (reagentArgs.Source == null)
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return;
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var spreadAmount = (int) Math.Max(0, Math.Ceiling((reagentArgs.Quantity / OverflowThreshold).Float()));
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var splitSolution = reagentArgs.Source.SplitSolution(reagentArgs.Source.Volume);
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var transform = reagentArgs.EntityManager.GetComponent<TransformComponent>(reagentArgs.TargetEntity);
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var mapManager = IoCManager.Resolve<IMapManager>();
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var mapSys = reagentArgs.EntityManager.System<MapSystem>();
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var spreaderSys = args.EntityManager.System<SpreaderSystem>();
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var sys = args.EntityManager.System<TransformSystem>();
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var mapCoords = sys.GetMapCoordinates(reagentArgs.TargetEntity, xform: transform);
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if (!mapManager.TryFindGridAt(mapCoords, out var gridUid, out var grid) ||
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!mapSys.TryGetTileRef(gridUid, grid, transform.Coordinates, out var tileRef))
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{
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return;
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}
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if (spreaderSys.RequiresFloorToSpread(_prototypeId) && tileRef.Tile.IsSpace())
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return;
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var coords = mapSys.MapToGrid(gridUid, mapCoords);
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var ent = reagentArgs.EntityManager.SpawnEntity(_prototypeId, coords.SnapToGrid());
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var smoke = reagentArgs.EntityManager.System<SmokeSystem>();
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smoke.StartSmoke(ent, splitSolution, _duration, spreadAmount);
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var audio = reagentArgs.EntityManager.System<SharedAudioSystem>();
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audio.PlayPvs(_sound, reagentArgs.TargetEntity, AudioHelpers.WithVariation(0.125f));
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return;
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}
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// TODO: Someone needs to figure out how to do this for non-reagent effects.
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throw new NotImplementedException();
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}
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}
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