* Porting & implementation * Fix two stupid errors * Human not humans * fix audio path * Fix test fails & update cooldown * Work on reviews & test fail * Rework nymph organ system. * Make the nymph organs nospawn. * IsDeadIC
16 lines
396 B
C#
16 lines
396 B
C#
using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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namespace Content.Server.Damage.Components;
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[RegisterComponent]
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public sealed partial class IgniteOnHeatDamageComponent : Component
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{
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[DataField("fireStacks")]
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public float FireStacks = 1f;
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// The minimum amount of damage taken to apply fire stacks
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[DataField("threshold")]
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public FixedPoint2 Threshold = 15;
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}
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