* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing
161 lines
6.9 KiB
C#
161 lines
6.9 KiB
C#
using Content.Server.Atmos.Piping.Unary.EntitySystems;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Content.Shared.Atmos.Visuals;
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using Content.Shared.Examine;
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using Content.Shared.Destructible;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Power.Components;
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using Content.Server.NodeContainer;
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using Robust.Server.GameObjects;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Server.Audio;
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using Content.Server.Administration.Logs;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Database;
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using Content.Shared.Power;
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namespace Content.Server.Atmos.Portable
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{
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public sealed class PortableScrubberSystem : EntitySystem
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{
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[Dependency] private readonly GasVentScrubberSystem _scrubberSystem = default!;
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[Dependency] private readonly GasCanisterSystem _canisterSystem = default!;
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[Dependency] private readonly GasPortableSystem _gasPortableSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly AmbientSoundSystem _ambientSound = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PortableScrubberComponent, AtmosDeviceUpdateEvent>(OnDeviceUpdated);
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SubscribeLocalEvent<PortableScrubberComponent, AnchorStateChangedEvent>(OnAnchorChanged);
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SubscribeLocalEvent<PortableScrubberComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<PortableScrubberComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<PortableScrubberComponent, DestructionEventArgs>(OnDestroyed);
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SubscribeLocalEvent<PortableScrubberComponent, GasAnalyzerScanEvent>(OnScrubberAnalyzed);
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}
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private bool IsFull(PortableScrubberComponent component)
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{
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return component.Air.Pressure >= component.MaxPressure;
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}
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private void OnDeviceUpdated(EntityUid uid, PortableScrubberComponent component, ref AtmosDeviceUpdateEvent args)
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{
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var timeDelta = args.dt;
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if (!component.Enabled)
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return;
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// If we are on top of a connector port, empty into it.
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if (_nodeContainer.TryGetNode(uid, component.PortName, out PortablePipeNode? portableNode)
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&& portableNode.ConnectionsEnabled)
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{
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_atmosphereSystem.React(component.Air, portableNode);
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if (portableNode.NodeGroup is PipeNet {NodeCount: > 1} net)
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_canisterSystem.MixContainerWithPipeNet(component.Air, net.Air);
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}
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if (IsFull(component))
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{
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UpdateAppearance(uid, true, false);
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return;
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}
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if (args.Grid is not {} grid)
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return;
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var position = _transformSystem.GetGridTilePositionOrDefault(uid);
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var environment = _atmosphereSystem.GetTileMixture(grid, args.Map, position, true);
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var running = Scrub(timeDelta, component, environment);
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UpdateAppearance(uid, false, running);
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// We scrub once to see if we can and set the animation
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if (!running)
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return;
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// widenet
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var enumerator = _atmosphereSystem.GetAdjacentTileMixtures(grid, position, false, true);
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while (enumerator.MoveNext(out var adjacent))
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{
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Scrub(timeDelta, component, adjacent);
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}
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}
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/// <summary>
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/// If there is a port under us, let us connect with adjacent atmos pipes.
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/// </summary>
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private void OnAnchorChanged(EntityUid uid, PortableScrubberComponent component, ref AnchorStateChangedEvent args)
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{
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if (!_nodeContainer.TryGetNode(uid, component.PortName, out PipeNode? portableNode))
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return;
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portableNode.ConnectionsEnabled = (args.Anchored && _gasPortableSystem.FindGasPortIn(Transform(uid).GridUid, Transform(uid).Coordinates, out _));
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_appearance.SetData(uid, PortableScrubberVisuals.IsDraining, portableNode.ConnectionsEnabled);
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}
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private void OnPowerChanged(EntityUid uid, PortableScrubberComponent component, ref PowerChangedEvent args)
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{
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UpdateAppearance(uid, IsFull(component), args.Powered);
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component.Enabled = args.Powered;
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}
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/// <summary>
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/// Examining tells you how full it is as a %.
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/// </summary>
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private void OnExamined(EntityUid uid, PortableScrubberComponent component, ExaminedEvent args)
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{
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if (args.IsInDetailsRange)
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{
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var percentage = Math.Round(((component.Air.Pressure) / component.MaxPressure) * 100);
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args.PushMarkup(Loc.GetString("portable-scrubber-fill-level", ("percent", percentage)));
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}
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}
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/// <summary>
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/// When this is destroyed, we dump out all the gas inside.
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/// </summary>
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private void OnDestroyed(EntityUid uid, PortableScrubberComponent component, DestructionEventArgs args)
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{
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var environment = _atmosphereSystem.GetContainingMixture(uid, false, true);
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if (environment != null)
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_atmosphereSystem.Merge(environment, component.Air);
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_adminLogger.Add(LogType.CanisterPurged, LogImpact.Medium, $"Portable scrubber {ToPrettyString(uid):canister} purged its contents of {component.Air} into the environment.");
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component.Air.Clear();
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}
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private bool Scrub(float timeDelta, PortableScrubberComponent scrubber, GasMixture? tile)
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{
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return _scrubberSystem.Scrub(timeDelta, scrubber.TransferRate * _atmosphereSystem.PumpSpeedup(), ScrubberPumpDirection.Scrubbing, scrubber.FilterGases, tile, scrubber.Air);
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}
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private void UpdateAppearance(EntityUid uid, bool isFull, bool isRunning)
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{
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_ambientSound.SetAmbience(uid, isRunning);
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_appearance.SetData(uid, PortableScrubberVisuals.IsFull, isFull);
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_appearance.SetData(uid, PortableScrubberVisuals.IsRunning, isRunning);
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}
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/// <summary>
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/// Returns the gas mixture for the gas analyzer
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/// </summary>
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private void OnScrubberAnalyzed(EntityUid uid, PortableScrubberComponent component, GasAnalyzerScanEvent args)
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{
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args.GasMixtures ??= new List<(string, GasMixture?)>();
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args.GasMixtures.Add((Name(uid), component.Air));
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}
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}
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}
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