Files
tbd-station-14/Content.Server/Administration/PlayerLocator.cs
Pieter-Jan Briers 4f3db43696 Integrate Modern HWID into content
This should be the primary changes for the future-proof "Modern HWID" system implemented into Robust and the auth server.

HWIDs in the database have been given an additional column representing their version, legacy or modern. This is implemented via an EF Core owned entity. By manually setting the column name of the main value column, we can keep DB compatibility and the migration is just adding some type columns.

This new HWID type has to be plumbed through everywhere, resulting in some breaking changes for the DB layer and such.

New bans and player records are placed with the new modern HWID. Old bans are still checked against legacy HWIDs.

Modern HWIDs are presented with a "V2-" prefix to admins, to allow distinguishing them. This is also integrated into the parsing logic for placing new bans.

There's also some code cleanup to reduce copy pasting around the place from my changes.

Requires latest engine to support ImmutableArray<byte> in NetSerializer.
2024-11-12 01:51:54 +01:00

206 lines
8.0 KiB
C#

using System.Collections.Immutable;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Net.Http.Json;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.Connection;
using Content.Server.Database;
using Content.Shared.Database;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Network;
using Robust.Shared.Player;
namespace Content.Server.Administration
{
/// <summary>
/// Contains data resolved via <see cref="IPlayerLocator"/>.
/// </summary>
/// <param name="UserId">The ID of the located user.</param>
/// <param name="LastAddress">The last known IP address that the user connected with.</param>
/// <param name="LastHWId">
/// The last known HWID that the user connected with.
/// This should be used for placing new records involving HWIDs, such as bans.
/// For looking up data based on HWID, use combined <see cref="LastLegacyHWId"/> and <see cref="LastModernHWIds"/>.
/// </param>
/// <param name="Username">The last known username for the user connected with.</param>
/// <param name="LastLegacyHWId">
/// The last known legacy HWID value this user connected with. Only use for old lookups!
/// </param>
/// <param name="LastModernHWIds">
/// The set of last known modern HWIDs the user connected with.
/// </param>
public sealed record LocatedPlayerData(
NetUserId UserId,
IPAddress? LastAddress,
ImmutableTypedHwid? LastHWId,
string Username,
ImmutableArray<byte>? LastLegacyHWId,
ImmutableArray<ImmutableArray<byte>> LastModernHWIds);
/// <summary>
/// Utilities for finding user IDs that extend to more than the server database.
/// </summary>
/// <remarks>
/// Methods in this class will check connected clients, server database
/// AND the authentication server for lookups, in that order.
/// </remarks>
public interface IPlayerLocator
{
/// <summary>
/// Look up a user ID by name globally.
/// </summary>
/// <returns>Null if the player does not exist.</returns>
Task<LocatedPlayerData?> LookupIdByNameAsync(string playerName, CancellationToken cancel = default);
/// <summary>
/// If passed a GUID, looks up the ID and tries to find HWId for it.
/// If passed a player name, returns <see cref="LookupIdByNameAsync"/>.
/// </summary>
Task<LocatedPlayerData?> LookupIdByNameOrIdAsync(string playerName, CancellationToken cancel = default);
/// <summary>
/// Look up a user by <see cref="NetUserId"/> globally.
/// </summary>
/// <returns>Null if the player does not exist.</returns>
Task<LocatedPlayerData?> LookupIdAsync(NetUserId userId, CancellationToken cancel = default);
}
internal sealed class PlayerLocator : IPlayerLocator, IDisposable, IPostInjectInit
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IServerDbManager _db = default!;
[Dependency] private readonly ILogManager _logManager = default!;
private readonly HttpClient _httpClient = new();
private ISawmill _sawmill = default!;
public PlayerLocator()
{
if (typeof(PlayerLocator).Assembly.GetName().Version is { } version)
{
_httpClient.DefaultRequestHeaders.UserAgent.Add(
new ProductInfoHeaderValue("SpaceStation14", version.ToString()));
}
}
public async Task<LocatedPlayerData?> LookupIdByNameAsync(string playerName, CancellationToken cancel = default)
{
// Check people currently on the server, the easiest case.
if (_playerManager.TryGetSessionByUsername(playerName, out var session))
return ReturnForSession(session);
// Check database for past players.
var record = await _db.GetPlayerRecordByUserName(playerName, cancel);
if (record != null)
return ReturnForPlayerRecord(record);
// If all else fails, ask the auth server.
var authServer = _configurationManager.GetCVar(CVars.AuthServer);
var requestUri = $"{authServer}api/query/name?name={WebUtility.UrlEncode(playerName)}";
using var resp = await _httpClient.GetAsync(requestUri, cancel);
return await HandleAuthServerResponse(resp, cancel);
}
public async Task<LocatedPlayerData?> LookupIdAsync(NetUserId userId, CancellationToken cancel = default)
{
// Check people currently on the server, the easiest case.
if (_playerManager.TryGetSessionById(userId, out var session))
return ReturnForSession(session);
// Check database for past players.
var record = await _db.GetPlayerRecordByUserId(userId, cancel);
if (record != null)
return ReturnForPlayerRecord(record);
// If all else fails, ask the auth server.
var authServer = _configurationManager.GetCVar(CVars.AuthServer);
var requestUri = $"{authServer}api/query/userid?userid={WebUtility.UrlEncode(userId.UserId.ToString())}";
using var resp = await _httpClient.GetAsync(requestUri, cancel);
return await HandleAuthServerResponse(resp, cancel);
}
private async Task<LocatedPlayerData?> HandleAuthServerResponse(HttpResponseMessage resp, CancellationToken cancel)
{
if (resp.StatusCode == HttpStatusCode.NotFound)
return null;
if (!resp.IsSuccessStatusCode)
{
_sawmill.Error("Auth server returned bad response {StatusCode}!", resp.StatusCode);
return null;
}
var responseData = await resp.Content.ReadFromJsonAsync<UserDataResponse>(cancellationToken: cancel);
if (responseData == null)
{
_sawmill.Error("Auth server returned null response!");
return null;
}
return new LocatedPlayerData(new NetUserId(responseData.UserId), null, null, responseData.UserName, null, []);
}
private static LocatedPlayerData ReturnForSession(ICommonSession session)
{
var userId = session.UserId;
var address = session.Channel.RemoteEndPoint.Address;
var hwId = session.Channel.UserData.GetModernHwid();
return new LocatedPlayerData(
userId,
address,
hwId,
session.Name,
session.Channel.UserData.HWId,
session.Channel.UserData.ModernHWIds);
}
private static LocatedPlayerData ReturnForPlayerRecord(PlayerRecord record)
{
var hwid = record.HWId;
return new LocatedPlayerData(
record.UserId,
record.LastSeenAddress,
hwid,
record.LastSeenUserName,
hwid is { Type: HwidType.Legacy } ? hwid.Hwid : null,
hwid is { Type: HwidType.Modern } ? [hwid.Hwid] : []);
}
public async Task<LocatedPlayerData?> LookupIdByNameOrIdAsync(string playerName, CancellationToken cancel = default)
{
if (Guid.TryParse(playerName, out var guid))
{
var userId = new NetUserId(guid);
return await LookupIdAsync(userId, cancel);
}
return await LookupIdByNameAsync(playerName, cancel);
}
[UsedImplicitly]
private sealed record UserDataResponse(string UserName, Guid UserId)
{
}
void IDisposable.Dispose()
{
_httpClient.Dispose();
}
void IPostInjectInit.PostInject()
{
_sawmill = _logManager.GetSawmill("PlayerLocate");
}
}
}