Files
tbd-station-14/Content.IntegrationTests/Tests/Doors/AirlockTest.cs
Tayrtahn cfc0247e5c Code Cleanup: Integration Tests (#29584)
* Cleanup PuddleTest

* Cleanup GravityGridTest

* Cleanup PowerTest

* Cleanup SaveLoadMapTest

* Cleanup Body tests

* Cleanup ContainerOcclusionTest

* Cleanup AirlockTest

* Cleanup DamageableTest

* Cleanup EntityTest

* Cleanup FluidSpillTest

* Cleanup FollowerSystemTest

* Cleanup HandCuffTest

* Cleanup InteractionSystemTests

* Cleanup InRangeUnobstructed

* Cleanup SimplePredictReconcileTest

* Cleanup PostMapInitTest

* Cleanup SalvageTest

* Cleanup SaveLoadSaveTest

* Cleanup ShuttleTest

* Cleanup MaterialArbitrageTest

* Cleanup PrototypeSaveTest

* Fix ShuttleTest

* Bunch of small ones

* Move JobTests to Station directory

* More small fixes

* Cleanup InteractionTest.Helpers
Had to change a method signature, so some callers were modified too.

* Missed one
2024-07-03 10:01:37 +10:00

185 lines
6.1 KiB
C#

using System.Numerics;
using Content.Server.Doors.Systems;
using Content.Shared.Doors.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
namespace Content.IntegrationTests.Tests.Doors
{
[TestFixture]
[TestOf(typeof(AirlockComponent))]
public sealed class AirlockTest
{
[TestPrototypes]
private const string Prototypes = @"
- type: entity
name: AirlockPhysicsDummy
id: AirlockPhysicsDummy
components:
- type: Physics
bodyType: Dynamic
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeCircle
bounds: ""-0.49,-0.49,0.49,0.49""
layer:
- Impassable
- type: entity
name: AirlockDummy
id: AirlockDummy
components:
- type: Door
- type: Airlock
- type: DoorBolt
- type: ApcPowerReceiver
needsPower: false
- type: Physics
bodyType: Static
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeAabb
bounds: ""-0.49,-0.49,0.49,0.49""
mask:
- Impassable
";
[Test]
public async Task OpenCloseDestroyTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var entityManager = server.ResolveDependency<IEntityManager>();
var doors = entityManager.EntitySysManager.GetEntitySystem<DoorSystem>();
EntityUid airlock = default;
DoorComponent doorComponent = null;
await server.WaitAssertion(() =>
{
airlock = entityManager.SpawnEntity("AirlockDummy", MapCoordinates.Nullspace);
#pragma warning disable NUnit2045 // Interdependent assertions.
Assert.That(entityManager.TryGetComponent(airlock, out doorComponent), Is.True);
Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closed));
#pragma warning restore NUnit2045
});
await server.WaitIdleAsync();
await server.WaitAssertion(() =>
{
doors.StartOpening(airlock);
Assert.That(doorComponent.State, Is.EqualTo(DoorState.Opening));
});
await server.WaitIdleAsync();
await PoolManager.WaitUntil(server, () => doorComponent.State == DoorState.Open);
Assert.That(doorComponent.State, Is.EqualTo(DoorState.Open));
await server.WaitAssertion(() =>
{
doors.TryClose(airlock);
Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closing));
});
await PoolManager.WaitUntil(server, () => doorComponent.State == DoorState.Closed);
Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closed));
await server.WaitAssertion(() =>
{
Assert.DoesNotThrow(() =>
{
entityManager.DeleteEntity(airlock);
});
});
server.RunTicks(5);
await pair.CleanReturnAsync();
}
[Test]
public async Task AirlockBlockTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var physicsSystem = entityManager.System<SharedPhysicsSystem>();
var xformSystem = entityManager.System<SharedTransformSystem>();
PhysicsComponent physBody = null;
EntityUid airlockPhysicsDummy = default;
EntityUid airlock = default;
DoorComponent doorComponent = null;
var airlockPhysicsDummyStartingX = -1;
var map = await pair.CreateTestMap();
await server.WaitAssertion(() =>
{
var humanCoordinates = new MapCoordinates(new Vector2(airlockPhysicsDummyStartingX, 0), map.MapId);
airlockPhysicsDummy = entityManager.SpawnEntity("AirlockPhysicsDummy", humanCoordinates);
airlock = entityManager.SpawnEntity("AirlockDummy", new MapCoordinates(new Vector2(0, 0), map.MapId));
Assert.Multiple(() =>
{
Assert.That(entityManager.TryGetComponent(airlockPhysicsDummy, out physBody), Is.True);
Assert.That(entityManager.TryGetComponent(airlock, out doorComponent), Is.True);
});
Assert.That(doorComponent.State, Is.EqualTo(DoorState.Closed));
});
await server.WaitIdleAsync();
// Push the human towards the airlock
await server.WaitAssertion(() => Assert.That(physBody, Is.Not.EqualTo(null)));
await server.WaitPost(() =>
{
physicsSystem.SetLinearVelocity(airlockPhysicsDummy, new Vector2(0.5f, 0f), body: physBody);
});
for (var i = 0; i < 240; i += 10)
{
// Keep the airlock awake so they collide
await server.WaitPost(() =>
{
physicsSystem.WakeBody(airlock);
});
await server.WaitRunTicks(10);
await server.WaitIdleAsync();
}
// Sanity check
// Sloth: Okay I'm sorry but I hate having to rewrite tests for every refactor
// If you see this yell at me in discord so I can continue to pretend this didn't happen.
// REMINDER THAT I STILL HAVE TO FIX THIS TEST EVERY OTHER PHYSICS PR
// _transform.GetMapCoordinates(UID HERE, xform: Assert.That(AirlockPhysicsDummy.Transform).X, Is.GreaterThan(AirlockPhysicsDummyStartingX));
// Blocked by the airlock
await server.WaitAssertion(() =>
{
Assert.That(Math.Abs(xformSystem.GetWorldPosition(airlockPhysicsDummy).X - 1), Is.GreaterThan(0.01f));
});
await pair.CleanReturnAsync();
}
}
}