* Predict some power PowerReceiver stuff Need it for some atmos device prediction. * Also this
46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
using System.Diagnostics.CodeAnalysis;
|
|
using Content.Client.Power.Components;
|
|
using Content.Shared.Power.Components;
|
|
using Content.Shared.Power.EntitySystems;
|
|
using Content.Shared.Examine;
|
|
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Client.Power.EntitySystems;
|
|
|
|
public sealed class PowerReceiverSystem : SharedPowerReceiverSystem
|
|
{
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<ApcPowerReceiverComponent, ExaminedEvent>(OnExamined);
|
|
SubscribeLocalEvent<ApcPowerReceiverComponent, ComponentHandleState>(OnHandleState);
|
|
}
|
|
|
|
private void OnExamined(Entity<ApcPowerReceiverComponent> ent, ref ExaminedEvent args)
|
|
{
|
|
args.PushMarkup(GetExamineText(ent.Comp.Powered));
|
|
}
|
|
|
|
private void OnHandleState(EntityUid uid, ApcPowerReceiverComponent component, ref ComponentHandleState args)
|
|
{
|
|
if (args.Current is not ApcPowerReceiverComponentState state)
|
|
return;
|
|
|
|
component.Powered = state.Powered;
|
|
component.NeedsPower = state.NeedsPower;
|
|
component.PowerDisabled = state.PowerDisabled;
|
|
}
|
|
|
|
public override bool ResolveApc(EntityUid entity, [NotNullWhen(true)] ref SharedApcPowerReceiverComponent? component)
|
|
{
|
|
if (component != null)
|
|
return true;
|
|
|
|
if (!TryComp(entity, out ApcPowerReceiverComponent? receiver))
|
|
return false;
|
|
|
|
component = receiver;
|
|
return true;
|
|
}
|
|
}
|