Files
tbd-station-14/Content.Client/Markers/MarkerSystem.cs
2023-05-14 13:15:18 +10:00

50 lines
1.0 KiB
C#

using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.Markers;
public sealed class MarkerSystem : EntitySystem
{
private bool _markersVisible;
public bool MarkersVisible
{
get => _markersVisible;
set
{
_markersVisible = value;
UpdateMarkers();
}
}
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MarkerComponent, ComponentStartup>(OnStartup);
}
private void OnStartup(EntityUid uid, MarkerComponent marker, ComponentStartup args)
{
UpdateVisibility(uid);
}
private void UpdateVisibility(EntityUid uid)
{
if (EntityManager.TryGetComponent(uid, out SpriteComponent? sprite))
{
sprite.Visible = MarkersVisible;
}
}
private void UpdateMarkers()
{
var query = AllEntityQuery<MarkerComponent>();
while (query.MoveNext(out var uid, out var comp))
{
UpdateVisibility(uid);
}
}
}