Files
tbd-station-14/Content.Client/Botany/PlantHolderVisualizerSystem.cs

54 lines
1.6 KiB
C#

using Content.Client.Botany.Components;
using Content.Shared.Botany;
using Robust.Client.GameObjects;
namespace Content.Client.Botany;
public sealed class PlantHolderVisualizerSystem : VisualizerSystem<PlantHolderVisualsComponent>
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PlantHolderVisualsComponent, ComponentInit>(OnComponentInit);
}
private void OnComponentInit(EntityUid uid, PlantHolderVisualsComponent component, ComponentInit args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
sprite.LayerMapReserveBlank(PlantHolderLayers.Plant);
sprite.LayerSetVisible(PlantHolderLayers.Plant, false);
}
protected override void OnAppearanceChange(EntityUid uid, PlantHolderVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (AppearanceSystem.TryGetData<string>(uid, PlantHolderVisuals.PlantRsi, out var rsi, args.Component)
&& AppearanceSystem.TryGetData<string>(uid, PlantHolderVisuals.PlantState, out var state, args.Component))
{
var valid = !string.IsNullOrWhiteSpace(state);
args.Sprite.LayerSetVisible(PlantHolderLayers.Plant, valid);
if (valid)
{
args.Sprite.LayerSetRSI(PlantHolderLayers.Plant, rsi);
args.Sprite.LayerSetState(PlantHolderLayers.Plant, state);
}
}
}
}
public enum PlantHolderLayers : byte
{
Plant,
HealthLight,
WaterLight,
NutritionLight,
AlertLight,
HarvestLight,
}