Files
tbd-station-14/Content.Client/Administration/Systems/AdminSystem.Overlay.cs
Errant 72141abf8a Admin playerlist antag presentation rework (#35538)
* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player

* fix(src): Add configure classic admin owerlay

* fix

* antag status indication rework

* the cvars are free, you can just take them

* update playerlist on cvar change

* more overlay options

* tweak(src): Use _antagLabelClassic and tweak style

* tweak(src): Add config display overlay for startingJob and playTime

* tweak(src): Vector2 is replaced by var

* tweak(src): return to the end of the list

* add new option checkboxes

* passing ConfigurationManager through constructor, some format changes

* made sorting values more futureproof

* comments

* labels

* no point commenting this out when the overlay stack PR will uncomment it again anyway

* sorting prototype

* localize symbols because why not

* symmetry

* Revert "localize symbols because why not"

This reverts commit 922d4030300285a45777d62fcfd9c74b25fe7a60.

* layout and formatting stuff

* fix errant space

---------

Co-authored-by: Schrödinger <132720404+Schrodinger71@users.noreply.github.com>
2025-03-25 17:03:59 +01:00

61 lines
2.0 KiB
C#

using Content.Client.Administration.Managers;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Shared.Configuration;
namespace Content.Client.Administration.Systems
{
public sealed partial class AdminSystem
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IClientAdminManager _adminManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
private AdminNameOverlay _adminNameOverlay = default!;
public event Action? OverlayEnabled;
public event Action? OverlayDisabled;
private void InitializeOverlay()
{
_adminNameOverlay = new AdminNameOverlay(
this,
EntityManager,
_eyeManager,
_resourceCache,
_entityLookup,
_userInterfaceManager,
_configurationManager);
_adminManager.AdminStatusUpdated += OnAdminStatusUpdated;
}
private void ShutdownOverlay()
{
_adminManager.AdminStatusUpdated -= OnAdminStatusUpdated;
}
private void OnAdminStatusUpdated()
{
AdminOverlayOff();
}
public void AdminOverlayOn()
{
if (_overlayManager.HasOverlay<AdminNameOverlay>()) return;
_overlayManager.AddOverlay(_adminNameOverlay);
OverlayEnabled?.Invoke();
}
public void AdminOverlayOff()
{
_overlayManager.RemoveOverlay<AdminNameOverlay>();
OverlayDisabled?.Invoke();
}
}
}