Files
tbd-station-14/Content.Shared/GameObjects/Components/Research/SharedMaterialStorageComponent.cs
Víctor Aguilera Puerto fe0414eda7 Lathes (#207)
* Recipe stuff.

* Lathe GUI and stuff

* god dammit

* Lathe menu works, yay.

* EventArgs henk

* Some work

* SS14 -> Robust

* More SS14 -> Robust

* Lathe materials

* Lathe works, Lathe GUI, Queue GUI, etc

too many changes to name them here

* Remove materials button, add ViewVariables and update lathe on connect

* Add Autolathe RSI

* Adds new recipes, fixes a few bugs.

* Remove unused ScrollContainers

* Use same delegate for spawn.

* Removes client-side LatheComponent in favor of BoundUserInterface

* Remove GetMaterial and TryGetMaterial

* Use auto-properties in a few places.

* Adds LatheDatabase, and a bunch of other changes

* Remove useless log.

* Remove lathetype from prototypes.

* Turns Storage, Lathe and Database into autoproperties

* Remove Hacked property from LatheRecipePrototype

* Remove unneeded dependency injection from components

* Refactors LatheDatabaseComponent to use ComponentState

* Refactors MaterialStorageComponent to use ComponentState

* Oopsie

* Another oopsie

* Last oopsie, I hope

* Fix missing Close call.
2019-04-26 15:51:05 +02:00

79 lines
2.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Content.Shared.Materials;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Research
{
public class SharedMaterialStorageComponent : Component, IEnumerable<KeyValuePair<string, int>>
{
[ViewVariables]
protected virtual Dictionary<string, int> Storage { get; set; }
public override string Name => "MaterialStorage";
public sealed override uint? NetID => ContentNetIDs.MATERIAL_STORAGE;
public sealed override Type StateType => typeof(MaterialStorageState);
public int this[string ID]
{
get
{
if (!Storage.ContainsKey(ID))
return 0;
return Storage[ID];
}
}
public int this[Material material]
{
get
{
var ID = material.ID;
if (!Storage.ContainsKey(ID))
return 0;
return Storage[ID];
}
}
/// <summary>
/// The total volume of material stored currently.
/// </summary>
[ViewVariables] public int CurrentAmount
{
get
{
var value = 0;
foreach (var amount in Storage.Values)
{
value += amount;
}
return value;
}
}
public IEnumerator<KeyValuePair<string, int>> GetEnumerator()
{
return Storage.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
[NetSerializable, Serializable]
public class MaterialStorageState : ComponentState
{
public readonly Dictionary<string, int> Storage;
public MaterialStorageState(Dictionary<string, int> storage) : base(ContentNetIDs.MATERIAL_STORAGE)
{
Storage = storage;
}
}
}