Files
tbd-station-14/Content.Client/Research/LatheQueueMenu.cs
Víctor Aguilera Puerto fe0414eda7 Lathes (#207)
* Recipe stuff.

* Lathe GUI and stuff

* god dammit

* Lathe menu works, yay.

* EventArgs henk

* Some work

* SS14 -> Robust

* More SS14 -> Robust

* Lathe materials

* Lathe works, Lathe GUI, Queue GUI, etc

too many changes to name them here

* Remove materials button, add ViewVariables and update lathe on connect

* Add Autolathe RSI

* Adds new recipes, fixes a few bugs.

* Remove unused ScrollContainers

* Use same delegate for spawn.

* Removes client-side LatheComponent in favor of BoundUserInterface

* Remove GetMaterial and TryGetMaterial

* Use auto-properties in a few places.

* Adds LatheDatabase, and a bunch of other changes

* Remove useless log.

* Remove lathetype from prototypes.

* Turns Storage, Lathe and Database into autoproperties

* Remove Hacked property from LatheRecipePrototype

* Remove unneeded dependency injection from components

* Refactors LatheDatabaseComponent to use ComponentState

* Refactors MaterialStorageComponent to use ComponentState

* Oopsie

* Another oopsie

* Last oopsie, I hope

* Fix missing Close call.
2019-04-26 15:51:05 +02:00

150 lines
4.0 KiB
C#

using Content.Client.GameObjects.Components.Research;
using Content.Shared.Research;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.Utility;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Content.Client.Research
{
public class LatheQueueMenu : SS14Window
{
protected override Vector2? CustomSize => (300, 450);
public LatheBoundUserInterface Owner { get; set; }
[ViewVariables]
private ItemList QueueList;
private Label Name;
private Label Description;
private TextureRect Icon;
public LatheQueueMenu(IDisplayManager displayManager) : base(displayManager)
{
}
protected override void Initialize()
{
base.Initialize();
HideOnClose = true;
Title = "Lathe Queue";
Visible = false;
var margin = new MarginContainer()
{
MarginTop = 5f,
MarginLeft = 5f,
MarginRight = -5f,
MarginBottom = -5f,
};
margin.SetAnchorAndMarginPreset(LayoutPreset.Wide);
var vbox = new VBoxContainer();
vbox.SetAnchorAndMarginPreset(LayoutPreset.Wide);
var descMargin = new MarginContainer()
{
MarginTop = 5f,
MarginLeft = 5f,
MarginRight = -5f,
MarginBottom = -5f,
SizeFlagsHorizontal = SizeFlags.FillExpand,
SizeFlagsStretchRatio = 2,
};
var hbox = new HBoxContainer()
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
};
Icon = new TextureRect()
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
SizeFlagsStretchRatio = 2,
};
var vboxInfo = new VBoxContainer()
{
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsStretchRatio = 3,
};
Name = new Label()
{
RectClipContent = true,
SizeFlagsHorizontal = SizeFlags.Fill,
};
Description = new Label()
{
RectClipContent = true,
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsHorizontal = SizeFlags.Fill,
};
QueueList = new ItemList()
{
SizeFlagsHorizontal = SizeFlags.Fill,
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsStretchRatio = 3,
SelectMode = ItemList.ItemListSelectMode.None
};
vboxInfo.AddChild(Name);
vboxInfo.AddChild(Description);
hbox.AddChild(Icon);
hbox.AddChild(vboxInfo);
descMargin.AddChild(hbox);
vbox.AddChild(descMargin);
vbox.AddChild(QueueList);
margin.AddChild(vbox);
Contents.AddChild(margin);
ClearInfo();
}
public void SetInfo(LatheRecipePrototype recipe)
{
Icon.Texture = recipe.Icon.Frame0();
if (recipe.Name != null)
Name.Text = recipe.Name;
if (recipe.Description != null)
Description.Text = recipe.Description;
}
public void ClearInfo()
{
Icon.Texture = Texture.Transparent;
Name.Text = "-------";
Description.Text = "Not producing anything.";
}
public void PopulateList()
{
QueueList.Clear();
var idx = 1;
foreach (var recipe in Owner.QueuedRecipes)
{
QueueList.AddItem($"{idx}. {recipe.Name}", recipe.Icon.Frame0(), false);
idx++;
}
}
}
}