Files
tbd-station-14/Content.Server/Alert/Click/Unbuckle.cs
2021-03-16 15:50:20 +01:00

24 lines
616 B
C#

using Content.Server.GameObjects.Components.Buckle;
using Content.Shared.Alert;
using JetBrains.Annotations;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Alert.Click
{
/// <summary>
/// Unbuckles if player is currently buckled.
/// </summary>
[UsedImplicitly]
[DataDefinition]
public class Unbuckle : IAlertClick
{
public void AlertClicked(ClickAlertEventArgs args)
{
if (args.Player.TryGetComponent(out BuckleComponent? buckle))
{
buckle.TryUnbuckle(args.Player);
}
}
}
}