Files
tbd-station-14/Content.IntegrationTests/Tests/ResearchTest.cs
deltanedas 1f5fab5761 move lathe recipes into packs (easier for forks and maintaining) (#33095)
* add LatheRecipePackPrototype

* change Lathe and EmagLathe to use packs

* add AddRecipesFromPacks helper to SharedLatheSystem

* update lathe logic to work with packs and clean up some stuff

* migrate individual recipes to recipe packs

* update client

* remove node/artifact scanner from techs

* :trollface:

* fix test and make it include emag recipes

* add test that every dynamic recipe must be researched

* pro

* fix

* fix

* fix all tests, genuinely good test i wonder who made it

* add unused uranium and incendiary drozd mags to tech and lathe

* add recipes

* add incendiary prototype

* undo some changes

* troll

* :trollface:

* true

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* shitmed real

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* update funny test

* :trollface:

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
2025-02-07 19:22:49 +01:00

106 lines
3.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Shared.Lathe;
using Content.Shared.Research.Prototypes;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests;
[TestFixture]
public sealed class ResearchTest
{
[Test]
public async Task DisciplineValidTierPrerequesitesTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var protoManager = server.ResolveDependency<IPrototypeManager>();
await server.WaitAssertion(() =>
{
var allTechs = protoManager.EnumeratePrototypes<TechnologyPrototype>().ToList();
Assert.Multiple(() =>
{
foreach (var discipline in protoManager.EnumeratePrototypes<TechDisciplinePrototype>())
{
foreach (var tech in allTechs)
{
if (tech.Discipline != discipline.ID)
continue;
// we ignore these, anyways
if (tech.Tier == 1)
continue;
Assert.That(tech.Tier, Is.GreaterThan(0), $"Technology {tech} has invalid tier {tech.Tier}.");
Assert.That(discipline.TierPrerequisites.ContainsKey(tech.Tier),
$"Discipline {discipline.ID} does not have a TierPrerequisites definition for tier {tech.Tier}");
}
}
});
});
await pair.CleanReturnAsync();
}
[Test]
public async Task AllTechPrintableTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var entMan = server.ResolveDependency<IEntityManager>();
var protoManager = server.ResolveDependency<IPrototypeManager>();
var compFact = server.ResolveDependency<IComponentFactory>();
var latheSys = entMan.System<SharedLatheSystem>();
await server.WaitAssertion(() =>
{
var allEnts = protoManager.EnumeratePrototypes<EntityPrototype>();
var latheTechs = new HashSet<ProtoId<LatheRecipePrototype>>();
foreach (var proto in allEnts)
{
if (proto.Abstract)
continue;
if (pair.IsTestPrototype(proto))
continue;
if (!proto.TryGetComponent<LatheComponent>(out var lathe, compFact))
continue;
latheSys.AddRecipesFromPacks(latheTechs, lathe.DynamicPacks);
if (proto.TryGetComponent<EmagLatheRecipesComponent>(out var emag, compFact))
latheSys.AddRecipesFromPacks(latheTechs, emag.EmagDynamicPacks);
}
Assert.Multiple(() =>
{
// check that every recipe a tech adds can be made on some lathe
var unlockedTechs = new HashSet<ProtoId<LatheRecipePrototype>>();
foreach (var tech in protoManager.EnumeratePrototypes<TechnologyPrototype>())
{
unlockedTechs.UnionWith(tech.RecipeUnlocks);
foreach (var recipe in tech.RecipeUnlocks)
{
Assert.That(latheTechs, Does.Contain(recipe), $"Recipe '{recipe}' from tech '{tech.ID}' cannot be unlocked on any lathes.");
}
}
// now check that every dynamic recipe a lathe lists can be unlocked
foreach (var recipe in latheTechs)
{
Assert.That(unlockedTechs, Does.Contain(recipe), $"Recipe '{recipe}' is dynamic on a lathe but cannot be unlocked by research.");
}
});
});
await pair.CleanReturnAsync();
}
}