Files
tbd-station-14/Content.IntegrationTests/Tests/InventoryHelpersTest.cs
2020-08-21 18:09:47 +02:00

70 lines
2.8 KiB
C#

using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Inventory;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
[TestOf(typeof(InventoryHelpers))]
public class InventoryHelpersTest : ContentIntegrationTest
{
[Test]
public async Task SpawnItemInSlotTest()
{
var server = StartServerDummyTicker();
IEntity human = null;
InventoryComponent inventory = null;
StunnableComponent stun = null;
server.Assert(() =>
{
var mapMan = IoCManager.Resolve<IMapManager>();
mapMan.CreateNewMapEntity(MapId.Nullspace);
var entityMan = IoCManager.Resolve<IEntityManager>();
human = entityMan.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
inventory = human.GetComponent<InventoryComponent>();
stun = human.GetComponent<StunnableComponent>();
// Can't do the test if this human doesn't have the slots for it.
Assert.That(inventory.HasSlot(Slots.INNERCLOTHING));
Assert.That(inventory.HasSlot(Slots.IDCARD));
Assert.That(inventory.SpawnItemInSlot(Slots.INNERCLOTHING, "UniformJanitor", true));
// Do we actually have the uniform equipped?
Assert.That(inventory.TryGetSlotItem(Slots.INNERCLOTHING, out ItemComponent uniform));
Assert.That(uniform.Owner.Prototype != null && uniform.Owner.Prototype.ID == "UniformJanitor");
stun.Stun(1f);
// Since the mob is stunned, they can't equip this.
Assert.That(inventory.SpawnItemInSlot(Slots.IDCARD, "AssistantIDCard", true), Is.False);
// Make sure we don't have the ID card equipped.
Assert.That(inventory.TryGetSlotItem(Slots.IDCARD, out ItemComponent _), Is.False);
// Let's try skipping the interaction check and see if it equips it!
Assert.That(inventory.SpawnItemInSlot(Slots.IDCARD, "AssistantIDCard", false));
Assert.That(inventory.TryGetSlotItem(Slots.IDCARD, out ItemComponent id));
Assert.That(id.Owner.Prototype != null && id.Owner.Prototype.ID == "AssistantIDCard");
});
await server.WaitIdleAsync();
}
}
}