20 lines
426 B
C#
20 lines
426 B
C#
using System;
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using Robust.Shared.GameObjects;
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namespace Content.Server.MachineLinking.Events
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{
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public sealed class SignalValueRequestedEvent : HandledEntityEventArgs
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{
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public readonly string Port;
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public readonly Type Type;
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public object? Signal;
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public SignalValueRequestedEvent(string port, Type type)
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{
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Port = port;
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Type = type;
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}
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}
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}
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