* add LatheGetSpeedEvent * add LatheLube system * make typical lathes accept lube * spill * :trollface: * rework to generic ReagentSpeedSystem * hyperlathe ops --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using Content.Shared.Chemistry.EntitySystems;
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namespace Content.Shared.ReagentSpeed;
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public sealed class ReagentSpeedSystem : EntitySystem
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{
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[Dependency] private readonly SharedSolutionContainerSystem _solution = default!;
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/// <summary>
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/// Consumes reagents and modifies the duration.
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/// This can be production time firing delay etc.
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/// </summary>
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public TimeSpan ApplySpeed(Entity<ReagentSpeedComponent?> ent, TimeSpan time)
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{
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if (!Resolve(ent, ref ent.Comp, false))
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return time;
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if (!_solution.TryGetSolution(ent.Owner, ent.Comp.Solution, out _, out var solution))
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return time;
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foreach (var (reagent, fullModifier) in ent.Comp.Modifiers)
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{
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var used = solution.RemoveReagent(reagent, ent.Comp.Cost);
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var efficiency = (used / ent.Comp.Cost).Float();
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// scale the speed modifier so microdosing has less effect
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var reduction = (1f - fullModifier) * efficiency;
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var modifier = 1f - reduction;
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time *= modifier;
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}
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return time;
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}
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}
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