53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
using System.Numerics;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Atmos.EntitySystems
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{
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public abstract class SharedAtmosDebugOverlaySystem : EntitySystem
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{
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// Keep in mind, this system is hilariously unoptimized. The goal here is to provide accurate debug data.
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public const int LocalViewRange = 16;
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protected float AccumulatedFrameTime;
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[Serializable, NetSerializable]
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public readonly record struct AtmosDebugOverlayData(
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Vector2 Indices,
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float Temperature,
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float[]? Moles,
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AtmosDirection PressureDirection,
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AtmosDirection LastPressureDirection,
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AtmosDirection BlockDirection,
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int? InExcitedGroup,
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bool IsSpace,
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bool MapAtmosphere,
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bool NoGrid,
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bool Immutable);
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/// <summary>
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/// Invalid tiles for the gas overlay.
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/// No point re-sending every tile if only a subset might have been updated.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class AtmosDebugOverlayMessage : EntityEventArgs
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{
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public NetEntity GridId { get; }
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public Vector2i BaseIdx { get; }
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// LocalViewRange*LocalViewRange
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public AtmosDebugOverlayData?[] OverlayData { get; }
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public AtmosDebugOverlayMessage(NetEntity gridIndices, Vector2i baseIdx, AtmosDebugOverlayData?[] overlayData)
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{
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GridId = gridIndices;
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BaseIdx = baseIdx;
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OverlayData = overlayData;
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}
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}
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[Serializable, NetSerializable]
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public sealed class AtmosDebugOverlayDisableMessage : EntityEventArgs
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{
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}
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}
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}
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