21 lines
604 B
C#
21 lines
604 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Triggers;
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/// <summary>
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/// Starts a trigger when a verb is selected.
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/// The user is the player selecting the verb.
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/// </summary>
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/// <remarks>
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/// TODO: Support multiple verbs and trigger keys.
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/// </remarks>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TriggerOnVerbComponent : BaseTriggerOnXComponent
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{
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/// <summary>
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/// The text to display in the verb.
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/// </summary>
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[DataField, AutoNetworkedField]
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public LocId Text = "trigger-on-verb-default";
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}
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