27 lines
764 B
C#
27 lines
764 B
C#
using Content.Shared.Timing;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Effects;
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/// <summary>
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/// Will activate an UseDelay on the target when triggered.
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/// </summary>
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/// <remarks>
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/// TODO: Support specific UseDelay IDs for each trigger key.
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/// </remarks>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class UseDelayOnTriggerComponent : BaseXOnTriggerComponent
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{
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/// <summary>
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/// The UseDelay Id to delay.
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/// </summary>
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[DataField, AutoNetworkedField]
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public string UseDelayId = UseDelaySystem.DefaultId;
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/// <summary>
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/// If true ongoing delays won't be reset.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool CheckDelayed;
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}
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