Files
tbd-station-14/Content.Server/Radio/EntitySystems/HeadsetSystem.cs
2025-10-05 14:12:34 -04:00

118 lines
4.3 KiB
C#

using Content.Server.Chat.Systems;
using Content.Shared.Inventory.Events;
using Content.Shared.Radio;
using Content.Shared.Radio.Components;
using Content.Shared.Radio.EntitySystems;
using Robust.Shared.Network;
using Robust.Shared.Player;
namespace Content.Server.Radio.EntitySystems;
public sealed class HeadsetSystem : SharedHeadsetSystem
{
[Dependency] private readonly INetManager _netMan = default!;
[Dependency] private readonly RadioSystem _radio = default!;
[Dependency] private readonly Content.Shared.StatusEffectNew.StatusEffectsSystem _statusEffects = default!; // Offbrand
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HeadsetComponent, RadioReceiveEvent>(OnHeadsetReceive);
SubscribeLocalEvent<HeadsetComponent, EncryptionChannelsChangedEvent>(OnKeysChanged);
SubscribeLocalEvent<WearingHeadsetComponent, EntitySpokeEvent>(OnSpeak);
}
private void OnKeysChanged(EntityUid uid, HeadsetComponent component, EncryptionChannelsChangedEvent args)
{
UpdateRadioChannels(uid, component, args.Component);
}
private void UpdateRadioChannels(EntityUid uid, HeadsetComponent headset, EncryptionKeyHolderComponent? keyHolder = null)
{
// make sure to not add ActiveRadioComponent when headset is being deleted
if (!headset.Enabled || MetaData(uid).EntityLifeStage >= EntityLifeStage.Terminating)
return;
if (!Resolve(uid, ref keyHolder))
return;
if (keyHolder.Channels.Count == 0)
RemComp<ActiveRadioComponent>(uid);
else
EnsureComp<ActiveRadioComponent>(uid).Channels = new(keyHolder.Channels);
}
private void OnSpeak(EntityUid uid, WearingHeadsetComponent component, EntitySpokeEvent args)
{
if (args.Channel != null
&& !_statusEffects.HasEffectComp<Content.Shared._Offbrand.StatusEffects.CannotUseHeadsetStatusEffectComponent>(uid) // Offbrand
&& TryComp(component.Headset, out EncryptionKeyHolderComponent? keys)
&& keys.Channels.Contains(args.Channel.ID))
{
_radio.SendRadioMessage(uid, args.Message, args.Channel, component.Headset);
args.Channel = null; // prevent duplicate messages from other listeners.
}
}
protected override void OnGotEquipped(EntityUid uid, HeadsetComponent component, GotEquippedEvent args)
{
base.OnGotEquipped(uid, component, args);
if (component.IsEquipped && component.Enabled)
{
EnsureComp<WearingHeadsetComponent>(args.Equipee).Headset = uid;
UpdateRadioChannels(uid, component);
}
}
protected override void OnGotUnequipped(EntityUid uid, HeadsetComponent component, GotUnequippedEvent args)
{
base.OnGotUnequipped(uid, component, args);
RemComp<ActiveRadioComponent>(uid);
RemComp<WearingHeadsetComponent>(args.Equipee);
}
public void SetEnabled(EntityUid uid, bool value, HeadsetComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (component.Enabled == value)
return;
component.Enabled = value;
Dirty(uid, component);
if (!value)
{
RemCompDeferred<ActiveRadioComponent>(uid);
if (component.IsEquipped)
RemCompDeferred<WearingHeadsetComponent>(Transform(uid).ParentUid);
}
else if (component.IsEquipped)
{
EnsureComp<WearingHeadsetComponent>(Transform(uid).ParentUid).Headset = uid;
UpdateRadioChannels(uid, component);
}
}
private void OnHeadsetReceive(EntityUid uid, HeadsetComponent component, ref RadioReceiveEvent args)
{
// TODO: change this when a code refactor is done
// this is currently done this way because receiving radio messages on an entity otherwise requires that entity
// to have an ActiveRadioComponent
var parent = Transform(uid).ParentUid;
if (parent.IsValid())
{
var relayEvent = new HeadsetRadioReceiveRelayEvent(args);
RaiseLocalEvent(parent, ref relayEvent);
}
if (TryComp(parent, out ActorComponent? actor))
_netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.Channel);
}
}