Files
tbd-station-14/Content.Server/Atmos/AtmosHelpers.cs
20kdc fd0df9a00a Traitor Deathmatch (#2719)
* Traitor Deathmatch: Add the preset [Rebase onto factors line]

* Traitor Deathmatch: Being a human head or other not-quite-fully-animate object counts as dead. [ROFL]

* Traitor Deathmatch: Add redemption machine (but it doesn't work) [ROFL]

* Traitor Deathmatch: Map in redemption machines [ROFL]

* Traitor Deathmatch: Make the rounds end properly [ROFL]

* Traitor Deathmatch: PDA redemption works [ROFL]

* Traitor Deathmatch: New redemption machine sprite ( @Tomeno )

* Traitor Deathmatch: Get rid of redundant using

* Traitor Deathmatch: Change scoring, prevent redeeming your own PDA, fix bug where PDAs are not tagged with their owner names

* Traitor Deathmatch: Better messages, change cvar name, don't count ghosts for spawnpoint selection
2020-12-13 16:00:49 +01:00

104 lines
4.0 KiB
C#

#nullable enable
using System.Diagnostics.CodeAnalysis;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.Atmos
{
public static class AtmosHelpers
{
public static TileAtmosphere GetTileAtmosphere(this EntityCoordinates coordinates, IEntityManager? entityManager = null)
{
entityManager ??= IoCManager.Resolve<IEntityManager>();
var gridAtmos = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(coordinates.GetGridId(entityManager));
return gridAtmos.GetTile(coordinates);
}
public static GasMixture? GetTileAir(this EntityCoordinates coordinates, IEntityManager? entityManager = null)
{
return coordinates.GetTileAtmosphere(entityManager).Air;
}
public static bool TryGetTileAtmosphere(this EntityCoordinates coordinates, [MaybeNullWhen(false)] out TileAtmosphere atmosphere)
{
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
return !Equals(atmosphere = coordinates.GetTileAtmosphere()!, default);
}
public static bool TryGetTileAir(this EntityCoordinates coordinates, [MaybeNullWhen(false)] out GasMixture air, IEntityManager? entityManager = null)
{
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
return !Equals(air = coordinates.GetTileAir(entityManager)!, default);
}
public static bool IsTileAirProbablySafe(this EntityCoordinates coordinates)
{
// Note that oxygen mix isn't checked, but survival boxes make that not necessary.
var air = coordinates.GetTileAir();
if (air == null)
return false;
if (air.Pressure <= Atmospherics.WarningLowPressure)
return false;
if (air.Pressure >= Atmospherics.WarningHighPressure)
return false;
if (air.Temperature <= 260)
return false;
if (air.Temperature >= 360)
return false;
return true;
}
public static TileAtmosphere GetTileAtmosphere(this Vector2i indices, GridId gridId)
{
var gridAtmos = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(gridId);
return gridAtmos.GetTile(indices);
}
public static GasMixture? GetTileAir(this Vector2i indices, GridId gridId)
{
return indices.GetTileAtmosphere(gridId)?.Air;
}
public static bool TryGetTileAtmosphere(this Vector2i indices, GridId gridId,
[MaybeNullWhen(false)] out TileAtmosphere atmosphere)
{
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
return !Equals(atmosphere = indices.GetTileAtmosphere(gridId)!, default);
}
public static bool TryGetTileAir(this Vector2i indices, GridId gridId, [MaybeNullWhen(false)] out GasMixture air)
{
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
return !Equals(air = indices.GetTileAir(gridId)!, default);
}
public static bool InvalidateTileAir(this ITransformComponent transform, AtmosphereSystem? atmosSystem = null)
{
return InvalidateTileAir(transform.Coordinates, atmosSystem);
}
public static bool InvalidateTileAir(this EntityCoordinates coordinates, AtmosphereSystem? atmosSystem = null, IEntityManager? entityManager = null)
{
atmosSystem ??= EntitySystem.Get<AtmosphereSystem>();
entityManager ??= IoCManager.Resolve<IEntityManager>();
if (!coordinates.TryGetTileAtmosphere(out var tileAtmos))
{
return false;
}
tileAtmos.Invalidate();
return true;
}
}
}