* add button to menu * networking and component work * try to add access stuff * main functionality done * add access lock? I think? * remove extra line * fix access system * move SkipTime to StationCargoBountyDatabaseComponent * Disable/Enable skip button based on cooldown * remove debugging * add access denied sound * remove DataField tags * dynamic timer
49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using Content.Shared.Cargo;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Cargo.Components;
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/// <summary>
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/// Stores all active cargo bounties for a particular station.
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/// </summary>
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[RegisterComponent]
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public sealed partial class StationCargoBountyDatabaseComponent : Component
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{
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/// <summary>
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/// Maximum amount of bounties a station can have.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public int MaxBounties = 6;
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/// <summary>
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/// A list of all the bounties currently active for a station.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public List<CargoBountyData> Bounties = new();
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/// <summary>
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/// Used to determine unique order IDs
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/// </summary>
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[DataField]
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public int TotalBounties;
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/// <summary>
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/// A list of bounty IDs that have been checked this tick.
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/// Used to prevent multiplying bounty prices.
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/// </summary>
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[DataField]
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public HashSet<string> CheckedBounties = new();
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/// <summary>
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/// The time at which players will be able to skip the next bounty.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan NextSkipTime = TimeSpan.Zero;
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/// <summary>
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/// The time between skipping bounties.
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/// </summary>
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[DataField]
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public TimeSpan SkipDelay = TimeSpan.FromMinutes(15);
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}
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