Files
tbd-station-14/Content.Client/Cargo/BUI/CargoBountyConsoleBoundUserInterface.cs
Killerqu00 fd067731b5 Skipping bounties (#26537)
* add button to menu

* networking and component work

* try to add access stuff

* main functionality done

* add access lock? I think?

* remove extra line

* fix access system

* move SkipTime to StationCargoBountyDatabaseComponent

* Disable/Enable skip button based on cooldown

* remove debugging

* add access denied sound

* remove DataField tags

* dynamic timer
2024-04-09 18:18:07 -04:00

58 lines
1.2 KiB
C#

using Content.Client.Cargo.UI;
using Content.Shared.Cargo.Components;
using JetBrains.Annotations;
namespace Content.Client.Cargo.BUI;
[UsedImplicitly]
public sealed class CargoBountyConsoleBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private CargoBountyMenu? _menu;
public CargoBountyConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_menu = new();
_menu.OnClose += Close;
_menu.OnLabelButtonPressed += id =>
{
SendMessage(new BountyPrintLabelMessage(id));
};
_menu.OnSkipButtonPressed += id =>
{
SendMessage(new BountySkipMessage(id));
};
_menu.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState message)
{
base.UpdateState(message);
if (message is not CargoBountyConsoleState state)
return;
_menu?.UpdateEntries(state.Bounties, state.UntilNextSkip);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_menu?.Dispose();
}
}