Files
tbd-station-14/Content.Client/Atmos/Visualizers/PipeColorVisualizer.cs
2022-02-13 20:20:35 -07:00

31 lines
919 B
C#

using Content.Shared.Atmos.Piping;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Atmos.Visualizers
{
[UsedImplicitly]
public sealed class PipeColorVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(component.Owner, out SpriteComponent? sprite))
return;
if (component.TryGetData(PipeColorVisuals.Color, out Color color))
{
// T-ray scanner / sub floor runs after this visualizer. Lets not bulldoze transparency.
var layer = sprite[Layers.Pipe];
layer.Color = color.WithAlpha(layer.Color.A);
}
}
public enum Layers : byte
{
Pipe,
}
}
}