Files
tbd-station-14/Content.IntegrationTests/Tests/GravityGridTest.cs
2020-07-30 23:38:35 +02:00

66 lines
2.3 KiB
C#

using System.Threading.Tasks;
using Content.Client.GameObjects.Components.Gravity;
using Content.Server.GameObjects.Components.Gravity;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests
{
/// Tests the behavior of GravityGeneratorComponent,
/// making sure that gravity is applied to the correct grids.
[TestFixture]
[TestOf(typeof(GravityGeneratorComponent))]
public class GravityGridTest : ContentIntegrationTest
{
[Test]
public async Task Test()
{
var server = StartServerDummyTicker();
IEntity generator = null;
IMapGrid grid1 = null;
IMapGrid grid2 = null;
// Create grids
server.Assert(() =>
{
var mapMan = IoCManager.Resolve<IMapManager>();
mapMan.CreateMap(new MapId(1));
grid1 = mapMan.CreateGrid(new MapId(1));
grid2 = mapMan.CreateGrid(new MapId(1));
var entityMan = IoCManager.Resolve<IEntityManager>();
generator = entityMan.SpawnEntity("GravityGenerator", new GridCoordinates(new Vector2(0, 0), grid2.Index));
Assert.That(generator.HasComponent<GravityGeneratorComponent>());
Assert.That(generator.HasComponent<PowerReceiverComponent>());
var generatorComponent = generator.GetComponent<GravityGeneratorComponent>();
var powerComponent = generator.GetComponent<PowerReceiverComponent>();
Assert.That(generatorComponent.Status, Is.EqualTo(GravityGeneratorStatus.Unpowered));
powerComponent.NeedsPower = false;
});
server.RunTicks(1);
server.Assert(() =>
{
var generatorComponent = generator.GetComponent<GravityGeneratorComponent>();
Assert.That(generatorComponent.Status, Is.EqualTo(GravityGeneratorStatus.On));
Assert.That(!grid1.HasGravity);
Assert.That(grid2.HasGravity);
});
await server.WaitIdleAsync();
}
}
}