* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
36 lines
1003 B
C#
36 lines
1003 B
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Wires;
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[NetworkedComponent, RegisterComponent]
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[Access(typeof(SharedWiresSystem))]
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public sealed class WiresPanelComponent : Component
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{
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/// <summary>
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/// Is the panel open for this entity's wires?
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/// </summary>
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[ViewVariables]
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public bool Open;
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/// <summary>
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/// Should this entity's wires panel be visible at all?
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/// </summary>
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[ViewVariables]
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public bool Visible = true;
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[DataField("screwdriverOpenSound")]
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public SoundSpecifier ScrewdriverOpenSound = new SoundPathSpecifier("/Audio/Machines/screwdriveropen.ogg");
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[DataField("screwdriverCloseSound")]
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public SoundSpecifier ScrewdriverCloseSound = new SoundPathSpecifier("/Audio/Machines/screwdriverclose.ogg");
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}
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[Serializable, NetSerializable]
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public sealed class WiresPanelComponentState : ComponentState
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{
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public bool Open;
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public bool Visible;
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}
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