* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
using System.Threading;
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using Content.Shared.DoAfter;
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using Content.Shared.Mech.Components;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Mech.Equipment.Components;
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/// <summary>
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/// A piece of equipment that can be installed into <see cref="SharedMechComponent"/>
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/// </summary>
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[RegisterComponent]
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public sealed class MechEquipmentComponent : Component
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{
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/// <summary>
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/// How long does it take to install this piece of equipment
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/// </summary>
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[DataField("installDuration")] public float InstallDuration = 5;
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/// <summary>
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/// The mech that the equipment is inside of.
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/// </summary>
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[ViewVariables] public EntityUid? EquipmentOwner;
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}
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/// <summary>
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/// Raised on the equipment when the installation is finished successfully
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/// </summary>
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public sealed class MechEquipmentInstallFinished : EntityEventArgs
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{
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public EntityUid Mech;
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public MechEquipmentInstallFinished(EntityUid mech)
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{
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Mech = mech;
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}
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}
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/// <summary>
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/// Raised on the equipment when the installation fails.
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/// </summary>
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public sealed class MechEquipmentInstallCancelled : EntityEventArgs
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{
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}
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[Serializable, NetSerializable]
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public sealed class GrabberDoAfterEvent : SimpleDoAfterEvent
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{
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}
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[Serializable, NetSerializable]
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public sealed class InsertEquipmentEvent : SimpleDoAfterEvent
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{
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}
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