Files
tbd-station-14/Content.Shared/Construction/Events.cs
Leon Friedrich 19277a2276 More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00

125 lines
3.2 KiB
C#

using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.Construction;
/// <summary>
/// Sent client -> server to to tell the server that we started building
/// a structure-construction.
/// </summary>
[Serializable, NetSerializable]
public sealed class TryStartStructureConstructionMessage : EntityEventArgs
{
/// <summary>
/// Position to start building.
/// </summary>
public readonly EntityCoordinates Location;
/// <summary>
/// The construction prototype to start building.
/// </summary>
public readonly string PrototypeName;
public readonly Angle Angle;
/// <summary>
/// Identifier to be sent back in the acknowledgement so that the client can clean up its ghost.
/// </summary>
public readonly int Ack;
public TryStartStructureConstructionMessage(EntityCoordinates loc, string prototypeName, Angle angle, int ack)
{
Location = loc;
PrototypeName = prototypeName;
Angle = angle;
Ack = ack;
}
}
/// <summary>
/// Sent client -> server to to tell the server that we started building
/// an item-construction.
/// </summary>
[Serializable, NetSerializable]
public sealed class TryStartItemConstructionMessage : EntityEventArgs
{
/// <summary>
/// The construction prototype to start building.
/// </summary>
public readonly string PrototypeName;
public TryStartItemConstructionMessage(string prototypeName)
{
PrototypeName = prototypeName;
}
}
/// <summary>
/// Sent server -> client to tell the client that a ghost has started to be constructed.
/// </summary>
[Serializable, NetSerializable]
public sealed class AckStructureConstructionMessage : EntityEventArgs
{
public readonly int GhostId;
public AckStructureConstructionMessage(int ghostId)
{
GhostId = ghostId;
}
}
/// <summary>
/// Sent client -> server to request a specific construction guide.
/// </summary>
[Serializable, NetSerializable]
public sealed class RequestConstructionGuide : EntityEventArgs
{
public readonly string ConstructionId;
public RequestConstructionGuide(string constructionId)
{
ConstructionId = constructionId;
}
}
/// <summary>
/// Sent server -> client as a response to a <see cref="RequestConstructionGuide"/> net message.
/// </summary>
[Serializable, NetSerializable]
public sealed class ResponseConstructionGuide : EntityEventArgs
{
public readonly string ConstructionId;
public readonly ConstructionGuide Guide;
public ResponseConstructionGuide(string constructionId, ConstructionGuide guide)
{
ConstructionId = constructionId;
Guide = guide;
}
}
[Serializable, NetSerializable]
public sealed class ConstructionInteractDoAfterEvent : DoAfterEvent
{
[DataField("clickLocation")]
public readonly EntityCoordinates ClickLocation;
private ConstructionInteractDoAfterEvent()
{
}
public ConstructionInteractDoAfterEvent(InteractUsingEvent ev)
{
ClickLocation = ev.ClickLocation;
}
public override DoAfterEvent Clone() => this;
}
[Serializable, NetSerializable]
public sealed class WelderRefineDoAfterEvent : SimpleDoAfterEvent
{
}