* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
125 lines
3.2 KiB
C#
125 lines
3.2 KiB
C#
using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Construction;
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/// <summary>
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/// Sent client -> server to to tell the server that we started building
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/// a structure-construction.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class TryStartStructureConstructionMessage : EntityEventArgs
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{
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/// <summary>
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/// Position to start building.
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/// </summary>
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public readonly EntityCoordinates Location;
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/// <summary>
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/// The construction prototype to start building.
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/// </summary>
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public readonly string PrototypeName;
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public readonly Angle Angle;
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/// <summary>
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/// Identifier to be sent back in the acknowledgement so that the client can clean up its ghost.
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/// </summary>
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public readonly int Ack;
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public TryStartStructureConstructionMessage(EntityCoordinates loc, string prototypeName, Angle angle, int ack)
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{
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Location = loc;
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PrototypeName = prototypeName;
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Angle = angle;
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Ack = ack;
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}
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}
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/// <summary>
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/// Sent client -> server to to tell the server that we started building
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/// an item-construction.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class TryStartItemConstructionMessage : EntityEventArgs
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{
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/// <summary>
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/// The construction prototype to start building.
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/// </summary>
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public readonly string PrototypeName;
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public TryStartItemConstructionMessage(string prototypeName)
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{
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PrototypeName = prototypeName;
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}
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}
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/// <summary>
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/// Sent server -> client to tell the client that a ghost has started to be constructed.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class AckStructureConstructionMessage : EntityEventArgs
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{
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public readonly int GhostId;
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public AckStructureConstructionMessage(int ghostId)
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{
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GhostId = ghostId;
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}
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}
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/// <summary>
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/// Sent client -> server to request a specific construction guide.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class RequestConstructionGuide : EntityEventArgs
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{
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public readonly string ConstructionId;
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public RequestConstructionGuide(string constructionId)
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{
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ConstructionId = constructionId;
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}
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}
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/// <summary>
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/// Sent server -> client as a response to a <see cref="RequestConstructionGuide"/> net message.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class ResponseConstructionGuide : EntityEventArgs
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{
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public readonly string ConstructionId;
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public readonly ConstructionGuide Guide;
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public ResponseConstructionGuide(string constructionId, ConstructionGuide guide)
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{
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ConstructionId = constructionId;
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Guide = guide;
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}
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}
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[Serializable, NetSerializable]
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public sealed class ConstructionInteractDoAfterEvent : DoAfterEvent
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{
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[DataField("clickLocation")]
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public readonly EntityCoordinates ClickLocation;
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private ConstructionInteractDoAfterEvent()
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{
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}
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public ConstructionInteractDoAfterEvent(InteractUsingEvent ev)
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{
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ClickLocation = ev.ClickLocation;
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}
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public override DoAfterEvent Clone() => this;
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}
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[Serializable, NetSerializable]
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public sealed class WelderRefineDoAfterEvent : SimpleDoAfterEvent
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{
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}
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