Files
tbd-station-14/Content.Server/Shuttles/Systems/ArrivalsSystem.cs
2023-04-03 22:25:31 +10:00

411 lines
15 KiB
C#

using System.Linq;
using Content.Server.Administration;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Events;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Events;
using Content.Server.Spawners.Components;
using Content.Server.Spawners.EntitySystems;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.Mobs.Components;
using Content.Shared.Shuttles.Components;
using Content.Shared.Spawners.Components;
using Content.Shared.Tag;
using Content.Shared.Tiles;
using Robust.Server.GameObjects;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.Map;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server.Shuttles.Systems;
/// <summary>
/// If enabled spawns players on a separate arrivals station before they can transfer to the main station.
/// </summary>
public sealed class ArrivalsSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _cfgManager = default!;
[Dependency] private readonly IConsoleHost _console = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly MapLoaderSystem _loader = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly ShuttleSystem _shuttles = default!;
[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
[Dependency] private readonly StationSystem _station = default!;
/// <summary>
/// If enabled then spawns players on an alternate map so they can take a shuttle to the station.
/// </summary>
public bool Enabled { get; private set; }
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PlayerSpawningEvent>(OnPlayerSpawn, before: new []{typeof(SpawnPointSystem)});
SubscribeLocalEvent<StationArrivalsComponent, ComponentStartup>(OnArrivalsStartup);
SubscribeLocalEvent<ArrivalsShuttleComponent, ComponentStartup>(OnShuttleStartup);
SubscribeLocalEvent<ArrivalsShuttleComponent, EntityUnpausedEvent>(OnShuttleUnpaused);
SubscribeLocalEvent<ArrivalsShuttleComponent, FTLTagEvent>(OnShuttleTag);
SubscribeLocalEvent<StationInitializedEvent>(OnStationInit);
SubscribeLocalEvent<RoundStartingEvent>(OnRoundStarting);
SubscribeLocalEvent<ArrivalsShuttleComponent, FTLStartedEvent>(OnArrivalsFTL);
// Don't invoke immediately as it will get set in the natural course of things.
Enabled = _cfgManager.GetCVar(CCVars.ArrivalsShuttles);
_cfgManager.OnValueChanged(CCVars.ArrivalsShuttles, SetArrivals);
// Command so admins can set these for funsies
_console.RegisterCommand("arrivals", ArrivalsCommand, ArrivalsCompletion);
}
private void OnShuttleTag(EntityUid uid, ArrivalsShuttleComponent component, ref FTLTagEvent args)
{
if (args.Handled)
return;
// Just saves mappers forgetting. (v2 boogaloo)
args.Handled = true;
args.Tag = "DockArrivals";
}
private CompletionResult ArrivalsCompletion(IConsoleShell shell, string[] args)
{
if (args.Length != 1)
return CompletionResult.Empty;
return new CompletionResult(new CompletionOption[]
{
// Enables and disable are separate comms in case you don't want to accidentally toggle it, compared to
// returns which doesn't have an immediate effect
new("enable", Loc.GetString("cmd-arrivals-enable-hint")),
new("disable", Loc.GetString("cmd-arrivals-disable-hint")),
new("returns", Loc.GetString("cmd-arrivals-returns-hint")),
new ("force", Loc.GetString("cmd-arrivals-force-hint"))
}, "Option");
}
[AdminCommand(AdminFlags.Fun)]
private void ArrivalsCommand(IConsoleShell shell, string argstr, string[] args)
{
if (args.Length != 1)
{
shell.WriteError(Loc.GetString("cmd-arrivals-invalid"));
return;
}
switch (args[0])
{
case "enable":
_cfgManager.SetCVar(CCVars.ArrivalsShuttles, true);
break;
case "disable":
_cfgManager.SetCVar(CCVars.ArrivalsShuttles, false);
break;
case "returns":
var existing = _cfgManager.GetCVar(CCVars.ArrivalsReturns);
_cfgManager.SetCVar(CCVars.ArrivalsReturns, !existing);
shell.WriteLine(Loc.GetString("cmd-arrivals-returns", ("value", !existing)));
break;
case "force":
var query = AllEntityQuery<PendingClockInComponent, TransformComponent>();
var spawnPoints = EntityQuery<SpawnPointComponent, TransformComponent>().ToList();
TryGetArrivals(out var arrivalsUid);
while (query.MoveNext(out var uid, out _, out var pendingXform))
{
_random.Shuffle(spawnPoints);
foreach (var (point, xform) in spawnPoints)
{
if (point.SpawnType != SpawnPointType.LateJoin || xform.GridUid == arrivalsUid)
continue;
_transform.SetCoordinates(uid, pendingXform, xform.Coordinates);
break;
}
RemCompDeferred<PendingClockInComponent>(uid);
shell.WriteLine(Loc.GetString("cmd-arrivals-forced", ("uid", ToPrettyString(uid))));
}
break;
default:
shell.WriteError(Loc.GetString($"cmd-arrivals-invalid"));
break;
}
}
public override void Shutdown()
{
base.Shutdown();
_cfgManager.UnsubValueChanged(CCVars.ArrivalsShuttles, SetArrivals);
}
private void OnArrivalsFTL(EntityUid uid, ArrivalsShuttleComponent component, ref FTLStartedEvent args)
{
// Any mob then yeet them off the shuttle.
if (!_cfgManager.GetCVar(CCVars.ArrivalsReturns) && args.FromMapUid != null)
{
var pendingEntQuery = GetEntityQuery<PendingClockInComponent>();
var arrivalsBlacklistQuery = GetEntityQuery<ArrivalsBlacklistComponent>();
var mobQuery = GetEntityQuery<MobStateComponent>();
var xformQuery = GetEntityQuery<TransformComponent>();
DumpChildren(uid, ref args, pendingEntQuery, arrivalsBlacklistQuery, mobQuery, xformQuery);
}
var pendingQuery = AllEntityQuery<PendingClockInComponent, TransformComponent>();
// Clock them in when they FTL
while (pendingQuery.MoveNext(out var pUid, out _, out var xform))
{
// Cheaper to iterate pending arrivals than all children
if (xform.GridUid != uid)
continue;
RemCompDeferred<PendingClockInComponent>(pUid);
}
}
private void DumpChildren(EntityUid uid,
ref FTLStartedEvent args,
EntityQuery<PendingClockInComponent> pendingEntQuery,
EntityQuery<ArrivalsBlacklistComponent> arrivalsBlacklistQuery,
EntityQuery<MobStateComponent> mobQuery,
EntityQuery<TransformComponent> xformQuery)
{
if (pendingEntQuery.HasComponent(uid))
return;
var xform = xformQuery.GetComponent(uid);
if (mobQuery.HasComponent(uid) || arrivalsBlacklistQuery.HasComponent(uid))
{
var rotation = xform.LocalRotation;
_transform.SetCoordinates(uid, new EntityCoordinates(args.FromMapUid!.Value, args.FTLFrom.Transform(xform.LocalPosition)));
_transform.SetWorldRotation(uid, args.FromRotation + rotation);
return;
}
var children = xform.ChildEnumerator;
while (children.MoveNext(out var child))
{
DumpChildren(child.Value, ref args, pendingEntQuery, arrivalsBlacklistQuery, mobQuery, xformQuery);
}
}
private void OnStationInit(StationInitializedEvent ev)
{
EnsureComp<StationArrivalsComponent>(ev.Station);
}
private void OnPlayerSpawn(PlayerSpawningEvent ev)
{
// Only works on latejoin even if enabled.
if (!Enabled || _ticker.RunLevel != GameRunLevel.InRound)
return;
var points = EntityQuery<SpawnPointComponent, TransformComponent>().ToList();
_random.Shuffle(points);
TryGetArrivals(out var arrivals);
if (TryComp<TransformComponent>(arrivals, out var arrivalsXform))
{
var mapId = arrivalsXform.MapID;
foreach (var (spawnPoint, xform) in points)
{
if (spawnPoint.SpawnType != SpawnPointType.LateJoin || xform.MapID != mapId)
continue;
ev.SpawnResult = _stationSpawning.SpawnPlayerMob(
xform.Coordinates,
ev.Job,
ev.HumanoidCharacterProfile,
ev.Station);
EnsureComp<PendingClockInComponent>(ev.SpawnResult.Value);
return;
}
}
}
private void OnShuttleStartup(EntityUid uid, ArrivalsShuttleComponent component, ComponentStartup args)
{
EnsureComp<PreventPilotComponent>(uid);
}
private void OnShuttleUnpaused(EntityUid uid, ArrivalsShuttleComponent component, ref EntityUnpausedEvent args)
{
component.NextTransfer += args.PausedTime;
}
private bool TryGetArrivals(out EntityUid uid)
{
var arrivalsQuery = EntityQueryEnumerator<ArrivalsSourceComponent>();
while (arrivalsQuery.MoveNext(out uid, out _))
{
return true;
}
return false;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<ArrivalsShuttleComponent, ShuttleComponent, TransformComponent>();
var curTime = _timing.CurTime;
TryGetArrivals(out var arrivals);
// TODO: FTL fucker, if on an edge tile every N seconds check for wall or w/e
// TODO: Docking should be per-grid rather than per dock and bump off when undocking.
// TODO: Stop dispatch if emergency shuttle has arrived.
// TODO: Need server join message specifying shuttle wait time or smth.
// TODO: Need maps
// TODO: Need emergency suits on shuttle probs
// TODO: Need some kind of comp to shunt people off if they try to get on?
if (TryComp<TransformComponent>(arrivals, out var arrivalsXform))
{
while (query.MoveNext(out var uid, out var comp, out var shuttle, out var xform))
{
if (comp.NextTransfer > curTime || !TryComp<StationDataComponent>(comp.Station, out var data))
continue;
// Go back to arrivals source
if (xform.MapUid != arrivalsXform.MapUid)
{
if (arrivals.IsValid())
_shuttles.FTLTravel(uid, shuttle, arrivals, dock: true);
}
// Go to station
else
{
var targetGrid = _station.GetLargestGrid(data);
if (targetGrid != null)
_shuttles.FTLTravel(uid, shuttle, targetGrid.Value, dock: true);
}
comp.NextTransfer += TimeSpan.FromSeconds(_cfgManager.GetCVar(CCVars.ArrivalsCooldown));
}
}
}
private void OnRoundStarting(RoundStartingEvent ev)
{
// Setup arrivals station
if (!Enabled)
return;
SetupArrivalsStation();
}
private void SetupArrivalsStation()
{
var mapId = _mapManager.CreateMap();
if (!_loader.TryLoad(mapId, _cfgManager.GetCVar(CCVars.ArrivalsMap), out var uids))
{
return;
}
foreach (var id in uids)
{
EnsureComp<ArrivalsSourceComponent>(id);
EnsureComp<ProtectedGridComponent>(id);
EnsureComp<PreventPilotComponent>(id);
}
// Handle roundstart stations.
var query = AllEntityQuery<StationArrivalsComponent>();
while (query.MoveNext(out var uid, out var comp))
{
SetupShuttle(uid, comp);
}
}
private void SetArrivals(bool obj)
{
Enabled = obj;
if (Enabled)
{
SetupArrivalsStation();
var query = AllEntityQuery<StationArrivalsComponent>();
while (query.MoveNext(out var sUid, out var comp))
{
SetupShuttle(sUid, comp);
}
}
else
{
var sourceQuery = AllEntityQuery<ArrivalsSourceComponent>();
while (sourceQuery.MoveNext(out var uid, out _))
{
QueueDel(uid);
}
var shuttleQuery = AllEntityQuery<ArrivalsShuttleComponent>();
while (shuttleQuery.MoveNext(out var uid, out _))
{
QueueDel(uid);
}
}
}
private void OnArrivalsStartup(EntityUid uid, StationArrivalsComponent component, ComponentStartup args)
{
if (!Enabled)
return;
// If it's a latespawn station then this will fail but that's okey
SetupShuttle(uid, component);
}
private void SetupShuttle(EntityUid uid, StationArrivalsComponent component)
{
if (!Deleted(component.Shuttle))
return;
// Spawn arrivals on a dummy map then dock it to the source.
var dummyMap = _mapManager.CreateMap();
if (TryGetArrivals(out var arrivals) &&
_loader.TryLoad(dummyMap, component.ShuttlePath.ToString(), out var shuttleUids))
{
component.Shuttle = shuttleUids[0];
var shuttleComp = Comp<ShuttleComponent>(component.Shuttle);
var arrivalsComp = EnsureComp<ArrivalsShuttleComponent>(component.Shuttle);
arrivalsComp.Station = uid;
EnsureComp<ProtectedGridComponent>(uid);
_shuttles.FTLTravel(component.Shuttle, shuttleComp, arrivals, hyperspaceTime: 10f, dock: true);
arrivalsComp.NextTransfer = _timing.CurTime + TimeSpan.FromSeconds(_cfgManager.GetCVar(CCVars.ArrivalsCooldown));
}
// Don't start the arrivals shuttle immediately docked so power has a time to stabilise?
var timer = AddComp<TimedDespawnComponent>(_mapManager.GetMapEntityId(dummyMap));
timer.Lifetime = 15f;
}
}