* ItemToggle + slots stuff - Add component for itemslot locks to match LockComponent (surprised this didn't exist). - Add thing for pointlight to match itemtoggle. In future should be used for PDAs and stuff but need to fix some other stuff first. * Also this * grill
13 lines
284 B
C#
13 lines
284 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Light.Components;
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/// <summary>
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/// Toggles point light on an entity whenever ItemToggle hits.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ItemTogglePointLightComponent : Component
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{
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}
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