Files
tbd-station-14/Content.Client/Light/EntitySystems/EmergencyLightSystem.cs
Tayrtahn 33f111c090 Cleanup more SpriteComponent warnings (part 2) (#37522)
* Cleanup warnings in DamageMarkerSystem

* Cleanup warnings in CuffableSystem

* Cleanup warnings in DeployableTurretSystem

* Cleanup warnings in StorageContainerVisualsSystem

* Cleanup warnings in ItemMapperSystem

* Cleanup warnings in ItemCounterSystem

* Cleanup warnings in RandomSpriteSystem

* Cleanup warnings in PowerCellSystem

* Cleanup warnings in ParticleAcceleratorPartVisualizerSystem

* Cleanup warnings in PaperVisualizerSystem

* Cleanup warnings in PoweredLightVisualizerSystem

* Cleanup warnings in LightBulbSystem

* Cleanup warnings in EmergencyLightSystem

* Cleanup warnings in DoorSystem

* Cleanup warnings in ClockSystem

* Cleanup warnings in BuckleSystem

* Cleanup warnings in JukeboxSystem
2025-05-17 13:02:36 +10:00

29 lines
1.1 KiB
C#

using Content.Client.Light.Components;
using Content.Shared.Light.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Light.EntitySystems;
public sealed class EmergencyLightSystem : VisualizerSystem<EmergencyLightComponent>
{
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, EmergencyLightComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!AppearanceSystem.TryGetData<bool>(uid, EmergencyLightVisuals.On, out var on, args.Component))
on = false;
_sprite.LayerSetVisible((uid, args.Sprite), EmergencyLightVisualLayers.LightOff, !on);
_sprite.LayerSetVisible((uid, args.Sprite), EmergencyLightVisualLayers.LightOn, on);
if (AppearanceSystem.TryGetData<Color>(uid, EmergencyLightVisuals.Color, out var color, args.Component))
{
_sprite.LayerSetColor((uid, args.Sprite), EmergencyLightVisualLayers.LightOn, color);
_sprite.LayerSetColor((uid, args.Sprite), EmergencyLightVisualLayers.LightOff, color);
}
}
}