Files
tbd-station-14/Content.Server/Atmos/Components/BarotraumaComponent.cs
Vera Aguilera Puerto 246fda53c5 Refactor Barotrauma to be ECS. (#4674)
- Refactor IPressureProtection to be two different ECS events.
2021-09-22 21:02:25 +10:00

21 lines
581 B
C#

using Content.Shared.Damage;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Components
{
/// <summary>
/// Barotrauma: injury because of changes in air pressure.
/// </summary>
[RegisterComponent]
public class BarotraumaComponent : Component
{
public override string Name => "Barotrauma";
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
}
}