Files
tbd-station-14/Content.Server/GameObjects/Components/Items/InventoryComponent.cs

168 lines
4.9 KiB
C#

using Content.Server.Interfaces.GameObjects;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.Components.Container;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Utility;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using System;
using System.Collections.Generic;
using YamlDotNet.RepresentationModel;
namespace Content.Server.GameObjects
{
public class InventoryComponent : Component, IInventoryComponent
{
public override string Name => "Inventory";
private Dictionary<string, InventorySlot> slots = new Dictionary<string, InventorySlot>();
private TransformComponent transform;
// TODO: Make this container unique per-slot.
private IContainer container;
public override void Initialize()
{
transform = Owner.GetComponent<TransformComponent>();
container = Container.Create("inventory", Owner);
base.Initialize();
}
public override void OnRemove()
{
foreach (var slot in slots.Keys)
{
RemoveSlot(slot);
}
transform = null;
container = null;
base.OnRemove();
}
public override void LoadParameters(YamlMappingNode mapping)
{
if (mapping.TryGetNode<YamlSequenceNode>("slots", out var slotsNode))
{
foreach (var node in slotsNode)
{
AddSlot(node.AsString());
}
}
base.LoadParameters(mapping);
}
public IItemComponent Get(string slot)
{
return _GetSlot(slot).Item;
}
public IInventorySlot GetSlot(string slot)
{
return slots[slot];
}
// Private version that returns our concrete implementation.
private InventorySlot _GetSlot(string slot)
{
return slots[slot];
}
public bool Insert(string slot, IItemComponent item)
{
if (item == null)
{
throw new ArgumentNullException(nameof(item), "An item must be passed. To remove an item from a slot, use Drop()");
}
var inventorySlot = _GetSlot(slot);
if (!CanInsert(slot, item) || !container.Insert(item.Owner))
{
return false;
}
inventorySlot.Item = item;
item.EquippedToSlot(inventorySlot);
return true;
}
public bool CanInsert(string slot, IItemComponent item)
{
var inventorySlot = _GetSlot(slot);
return inventorySlot.Item == null && container.CanInsert(item.Owner);
}
public bool Drop(string slot)
{
if (!CanDrop(slot))
{
return false;
}
var inventorySlot = _GetSlot(slot);
var item = inventorySlot.Item;
if (!container.Remove(item.Owner))
{
return false;
}
item.RemovedFromSlot();
inventorySlot.Item = null;
// TODO: The item should be dropped to the container our owner is in, if any.
var itemTransform = item.Owner.GetComponent<TransformComponent>();
itemTransform.LocalPosition = transform.LocalPosition;
return true;
}
public bool CanDrop(string slot)
{
var inventorySlot = _GetSlot(slot);
var item = inventorySlot.Item;
return item != null && container.CanRemove(item.Owner);
}
public IInventorySlot AddSlot(string slot)
{
if (HasSlot(slot))
{
throw new InvalidOperationException($"Slot '{slot}' already exists.");
}
return slots[slot] = new InventorySlot(slot, this);
}
public void RemoveSlot(string slot)
{
if (!HasSlot(slot))
{
throw new InvalidOperationException($"Slow '{slot}' does not exist.");
}
if (Get(slot) != null && !Drop(slot))
{
// TODO: Handle this potential failiure better.
throw new InvalidOperationException("Unable to remove slot as the contained item could not be dropped");
}
slots.Remove(slot);
}
public bool HasSlot(string slot)
{
return slots.ContainsKey(slot);
}
private class InventorySlot : IInventorySlot
{
public IItemComponent Item { get; set; }
public string Name { get; }
public IInventoryComponent Owner { get; }
public InventorySlot(string name, IInventoryComponent owner)
{
Name = name;
Owner = owner;
}
}
}
}