Files
tbd-station-14/Content.Server/Doors/WireActions/DoorBoltWireAction.cs
2023-01-17 11:44:32 -07:00

86 lines
2.4 KiB
C#

using Content.Server.Doors.Components;
using Content.Server.Doors.Systems;
using Content.Server.Wires;
using Content.Shared.Doors;
using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;
using Content.Shared.Wires;
namespace Content.Server.Doors;
[DataDefinition]
public sealed class DoorBoltWireAction : BaseWireAction
{
[DataField("color")]
private Color _statusColor = Color.Red;
[DataField("name")]
private string _text = "BOLT";
protected override string Text
{
get => _text;
set => _text = value;
}
public override StatusLightData? GetStatusLightData(Wire wire)
{
StatusLightState lightState = StatusLightState.Off;
if (IsPowered(wire.Owner)
&& EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
{
if (door.BoltsDown)
{
lightState = StatusLightState.On;
}
}
return new StatusLightData(
_statusColor,
lightState,
_text);
}
public override object StatusKey { get; } = AirlockWireStatus.BoltIndicator;
public override bool Cut(EntityUid user, Wire wire)
{
base.Cut(user, wire);
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var airlock))
{
EntityManager.System<SharedAirlockSystem>().SetBoltWireCut(airlock, true);
if (!airlock.BoltsDown && IsPowered(wire.Owner))
EntityManager.System<AirlockSystem>().SetBoltsWithAudio(wire.Owner, airlock, true);
}
return true;
}
public override bool Mend(EntityUid user, Wire wire)
{
base.Mend(user, wire);
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
EntityManager.System<SharedAirlockSystem>().SetBoltWireCut(door, true);
return true;
}
public override bool Pulse(EntityUid user, Wire wire)
{
base.Pulse(user, wire);
if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
{
if (IsPowered(wire.Owner))
{
EntityManager.System<AirlockSystem>().SetBoltsWithAudio(wire.Owner, door, !door.BoltsDown);
}
else if (!door.BoltsDown)
{
EntityManager.System<AirlockSystem>().SetBoltsWithAudio(wire.Owner, door, true);
}
}
return true;
}
}